Sorry @Cerbera and core4d community, I got warned by some colleges that might be confidentiality issue showing the provided CAD object (my mistake), that's the reason I wanted to hide it.
Well now I replaced the screen-grabs in this thread with schematic ones and modified posts according to those but it shows the problem in similar fashion, I'm sure everyone will get the picture and I do not have confidentiality issues ๐
Anyway, I could not call my solution final and refined solution (example scenes included) but its the temp/safe option if I do not find the right one.
What I did is made a simple spline that follows the cross-section of the main mesh, lathe, and made it editable to make morph CAGE.
Made two polygon selections, inside and out and added pose morph tag, added new pose and for that pose edited those selections to change Y size to negative, scaled outer one to be inside and inside to match the outside.
That morphing CAGE mesh is used as source cage in MESH DEFORMER applied to main geometry.
You can see the result on first example video.
Downside of this solution is that I can't add other deformers to main hires mesh and can't animate it, maybe there is the way but I'm not aware of one.
But I'm still not satisfied and need to dig out new better inside-out morph solution.
What would be the best visualization of this inside out effect which I wanna achieve is shown on second cross-section video.
If anyone got idea for better rig, be free to share ๐
Thanks.
inside_out morph.mp4
goal_morph_crossection_example.mp4
example_scenes.zip