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Showing content with the highest reputation on 08/21/2022 in all areas

  1. Since you both are the only ones showing any interest I wonder if you would want to test the updated plugin, before I provide a public release. I currently have an updated version of the plugin which runs in R23, and another for R25. Both Windows-only for now. Let me know if interested to test? I will then provide the beta plugin via private message for you to test. Feedback of the testing can be provided in this thread.
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  2. Found my old Superman model and went to town on it, remade the suit portion, remade the hair, moved the ears, redid the eyes, and did a bunch of sculpting on the face and neck, changed a bunch of proportions around. pretty pleased how it turned out in the end ๐Ÿ˜„ Hereโ€™s the old one for comparison back in 2016, canโ€™t believe I thought it was good back then ๐Ÿ˜‚
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  3. yup giving me awesome results. Now I need to figure out how to use the mixamo control rig with the skeleton that accurig spits out
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  4. Is this solved yet? I had an idea that continued on the bend deformer theme. This shows the concept. InsideOutMV14.c4d InsideOutMV14.mp4
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  5. Sorry @Cerbera and core4d community, I got warned by some colleges that might be confidentiality issue showing the provided CAD object (my mistake), that's the reason I wanted to hide it. Well now I replaced the screen-grabs in this thread with schematic ones and modified posts according to those but it shows the problem in similar fashion, I'm sure everyone will get the picture and I do not have confidentiality issues ๐Ÿ˜‰ Anyway, I could not call my solution final and refined solution (example scenes included) but its the temp/safe option if I do not find the right one. What I did is made a simple spline that follows the cross-section of the main mesh, lathe, and made it editable to make morph CAGE. Made two polygon selections, inside and out and added pose morph tag, added new pose and for that pose edited those selections to change Y size to negative, scaled outer one to be inside and inside to match the outside. That morphing CAGE mesh is used as source cage in MESH DEFORMER applied to main geometry. You can see the result on first example video. Downside of this solution is that I can't add other deformers to main hires mesh and can't animate it, maybe there is the way but I'm not aware of one. But I'm still not satisfied and need to dig out new better inside-out morph solution. What would be the best visualization of this inside out effect which I wanna achieve is shown on second cross-section video. If anyone got idea for better rig, be free to share ๐Ÿ˜‰ Thanks. inside_out morph.mp4 goal_morph_crossection_example.mp4 example_scenes.zip
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  6. Here is a new version. I realized that percentage is a bit misleading. It's a probability rather than a percentage, so I renamed that. While I was at it I also added support for Vertex Maps. You can use that to influence the probability spatially with fields. So if you want some areas of your point cloud to remain more dense and others to become more sparse, you can do that now. Procedural_delete2.c4d
    1 point
  7. Sure! Given enough interest and motivation I could certainly port the plugin to R23 and above. ... or at least try.
    1 point
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