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Showing content with the highest reputation on 08/11/2022 in all areas

  1. I finally completed most of my objectives for my first big procedural model made in Houdini, which I started late last year. Everything from segmentation down to the different point colors can be adjusted and animated and is packaged into a Houdini asset with user controls. Renderer is Houdini Karma 39 seconds using beta XPU.
    2 points
  2. Most of it's in the r-click menu for any node. Here you can align to grid, centre and arrange the nodes and a whole lot more besides. Changing the colour of a node is as easy as selecting it and changing its colour in the basic tab of the attributes... We can add annotations via the remark node. Conduits for node wires might be expecting a bit much though ! CBR
    1 point
  3. For adding "something" behind the numbers just use adding in string mode as said @MJV. Here is simple example with existing/known number line. Using this way no matter if your numbers are integers/reals with few decimal places, "m" will be always added at the end of number. If you need one empty place before m (offset m by one empty place), simply change constant string value to " m" (empty place, then m) add_string_mode_scene.c4d
    1 point
  4. I presume your use of the term 'connect' is a language thing, and you actually just want to align them ? You can use the Place Tool to just pick stuff up and align it to other objects. Lots of other ways as well, but that is the easiest. CBR
    1 point
  5. Go to Move tool and Ctrl+Shift click the polygroup The "Nick Tools" for Zbrush have a script whick can be mapped to a shortcut called "Mask PG under cursor" which is even faster. Hover over a PG and fire shortcut. Done. No need to change to move tool you can stay in Draw mode.
    1 point
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