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Showing content with the highest reputation on 08/09/2022 in all areas

  1. Cinema has loads of default models (see Asset browser), and includes a range of humans for various animation purposes, but expecting to find one of superman is very specific, especially as it is copyrighted work, which would make its provision in the software almost impossible. And of course Cinema does contain ALL the tools you need to make your own superman model, but obviously you need some skill and experience to be able to do this - it is usually several years before people learn everything they need to know to be able to model, texture, UV, light, rig, animate and render a full character !! I think you need to watch a few very beginner tutorials. PSR merely refers to Position, Scale and Rotation, any of which are freely animatable. But there used to be a function called 'Reset PSR' (now called Reset Transform in the Co-ords manager) which did (and still does) do what you describe. CBR
    1 point
  2. No that is impossible with that sort of model / mesh. You need to find or make a traditional human style model in a T-pose to work with the character Object, like this one for example... Note the topology, which is eminently suitable for deformation, something that is very important to character animation Your mesh doesn't have any of the properties it needs to, so you'll be needing another model if you want to do any actual movement with it. But, as I said above - if you just want to make your existing model fly across the screen (which is about the only animation that model is posed to be able to do), then you can do that with regular PSR animation. CBR
    1 point
  3. My biggest issue with the new UI are the new icons. The hot corners, tabs, and even the color scheme (while not 100% perfect in all cases) make great sense to me and are welcome additions. I struggle most with recognizing the new icons. One recommendation I have is for everyone to create their own custom layout as the act of placing commands where you want them is a great exercise in visually recognizing the icons that go with those commands. My biggest complaint though is that some icons are still missing. Not sure why the decision was made to throw out all the old icons if they were not all going to be replaced by a new icon. While the old icon may "clash" against the color pallet of the new UI, it is certainly less jarring than seeing the generic gear symbol all over your custom layout. Permission to use an analogy: Say you were replacing the windows of your house, but the contractor did not have enough of the new windows to finish the job. Would you let the contractor throw away all the old windows first and then use plywood to cover up the holes left by the missing new windows? No. What you would do is tell the contractor NOT to start until he has all the replacement windows available. Well, we have been waiting for new icons for over a year now. Dave
    1 point
  4. For the last few years Anton Palmqvist has been diligently creating a useful website where CG artists can go to look up the physical properties of most materials we are likely to need. Nice to have an alternative to the rather chaotically laid-out refractiveindex.info. https://physicallybased.info/ Very clear layouts, complex IOR values, typical color and even density values. Also relevant values for lights and cameras, and some useful tools for converting Specular to IoR and sRGB to Linear. CBR
    1 point
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  6. From the album: Torch product visuals

    Volumetric lighting test
    1 point
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