Interesting plugin. Almost reminds me of patch modeling used by Hash Animation Master --- which is still out there though very quiet.
As a potential tool for character creation, you really have to consider the polygonal flow of the finished model especially around the joints. And here it does a pretty good job so I am wondering how much of Zrememsher routines are being accessed which may explain why it is an R26 plugin only. There were a couple of quick frames before Zremesher kicked in where the mesh was a little weird.
But, you have to just give gobs of respect to Nitroman. His energy, stamina and creativity to keep coming up with tools through C4D's evolution into Python 3 and new architectures is amazing. There are very few plugin developers left with his staying power.
My big wish though for Nitro4D --- online license management. I think he is getting there as the site has a few tools for bringing in older purchases made before he set-up customer accounts. Manually requesting new licenses with each new release was a big barrier to purchasing more plugins.
Also, given all the tools he has AND his continued ability to create new tools and keep them up-to-date for each new release, then this is one area where I "might" embrace annual subscriptions at a fair price.
Yes...I went there. Shocking...isn't it?
Dave