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Showing content with the highest reputation on 08/01/2022 in all areas

  1. Hi folks, I just wanted to say how much I enjoyed the competition and seeing all the great entries! I thought it was a great challenge and wanted to say good luck to all my competitors. 🙂
    3 points
  2. Agreed. I wouldn't go as far as saying I hate modeling, but I am quite reluctant when it comes to modeling anything. However, this time I kind of enjoyed coming up with subjects and solutions to model within the given limits. I am sorry I didn't quite post a few WIPs in this thread. But most entries I created were completed in a few hours. And once "in the zone" the subject was completed before even being able to post a single WIP. I also enjoy seeing all different entries that have been submitted. Wishing good luck to everyone.
    2 points
  3. I agree fixing other people's models, animation, whatever is awful. I can only imagine how much more difficult it must be to be a programmer trying to fix (or improve upon) someone else's code.
    1 point
  4. Hi all, I thought i will share this tiny tip. I find it very useful . Good for beginners, but also for c4d old timers. It might have been a old feature, but i discovered it recently. When your cursor is in the value field, you can change each decimal place number with keyboards arrow keys. by increments of one. Simply move it to right place (LEFT/RIGHT) and change the value with UP/DOWN. If the value is for example 1 and you want more decimal places, simply press RIGHT and DONW/UP to add another decimal place point number and so on. This one is more common i think : In addition to this while holding ALT button and dragging with your mouse will change the values by smaller increments. SHIFT will change it by bigger increments
    1 point
  5. Hello guys. The long awaited Random Walk Sub surface scattering has now been added which for some will be a huge addition to Redshift. A move from point based to Ray traced SSS was a move in the right direction but the new standard for SSS has shifted for some years with other DCC packages. Arnold known for its quality skin renders using the AL Surface was ahead in the game of realistic portrait 3D Art. Arnold moved to the new method Random Walk which is highly accurate and helped produce some stunning renders using this method of SSS. Redshift own methods for SSS just didn't hit the mark, especially for realistic skin rendering. This has now changed with the inclusion of Random Walk in which further improvements are on the cars I'm sure. The big deal for Skin and high frequency detail models is that SSS needs to offer the ability to produce back scattering for thinner objects, frontal scattering for the soft look of skin while being able to retain high frequency detail often lost when SSS is applied. In addition to this bleeding was often a problem in areas such as the lips, eye lids, and nasal creases. The difference with Random Walk is significant. Alsurface render within Vray. 6+ hours Redshift Raytraced render (Principled Hair shader) Redshift Random Walk (Principled Hair shader) 2080 ti 1hr 13m
    1 point
  6. The brush looks very cool!
    1 point
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