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Showing content with the highest reputation on 07/26/2022 in all areas

  1. SideFX just dropped a playlist of foundational Houdini stuff. I haven't watched it yet, but should be a great primer for new users.
    1 point
  2. Thanks! I had to keep my original 24 rotation segments for other parts of the model but luckily I managed to down step from 24 edges to 8 pretty easily. Cheers
    1 point
  3. The way to get the nicest closure on this would be to drop the radial segments to 8 so that you can close the top with a perfect quad-cap with no complex poles, like so... CBR
    1 point
  4. Ever seen a Hamster in a track suit with 2 Samurai swords ? you have now. i'll probably do some variations of this one with some glocks and stuff XD
    1 point
  5. Superb ! But needs more fur 😉 CBR
    1 point
  6. The thing that interests me about Houdini is you get A LOT of power since it's all node-based, it's all refined and it's working in a unified architecture. FX, Modeling, Animation, Look Dev, Rendering.. it's all there. Unlike Blender, Maya and C4D, you don't need an addons/plugins to fill the gaps, that ultimately don't work anyways in nodes. It's just getting over that initial hump... nay.. MOUNTAIN with Houdini.
    1 point
  7. The node examples shown here seem somewhat labourious for little benefit. I can handle a redshift material with ~20 nodes, but that's about it. More than that, and (for me) nodes become just too complex to maintain and troubleshoot. All I really wanted from C4D is: keep the goods, but make it 100x faster. I don't want to learn an entirely new and unfinished workflow paradigm to get a speed boost in C4D. If I wanted that, I could just hop to Houdini, where everything is ready and waiting. Packing up the node complexity into easy-to-use capsules was a smart and promising move to integrate node-power into the classic workflow - but so far, I don't see capsules that I would use on a daily basis. Perhaps that is just a documentation/tutorial problem as well. tl;dr -- I just neeed speeeeed!
    1 point
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