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Showing content with the highest reputation on 07/25/2022 in all areas

  1. A counter point. Every 2080, 2080ti, 3080 and 3090 system in the studio works great with octane render. The quadro rendering boxes crap out with driver errors far more often. Edir: As for vendor support... I don't put a cent of value on it in most cases. Otoy support will tell you you have a faulty computer, go ask the hardware vendor. The hardware vendor will tell you the machine is fine, its buggy software. With these sorts of things, if youre not able to fix it yourself, or at least diagnose the cause, then you wont get very far.
    2 points
  2. Once, long ago, the forum menu pages used to have the date of the last post. That was very helpful when triaging the main topics in the forum for new entries but in one of the many incarnations of the forum over the years, that date was dropped. All the other information that is listed is great (date of creation, author, view quantity and number of replies, etc). Can we get the date of the last post back as well? Just a thought. Dave
    1 point
  3. Had some time over the weekend and I tried out some morphing based on an excellent video I found. The sim was surprisingly easy to set up and quick to execute, and I'm quite happy with the results. Going to try to set up a render for this bad boy sometime soon and update this post when I get the chance. flip morph.mp4 Here is the video that I followed:
    1 point
  4. Here is an example of hot make a fish school, or flocking effect. This is pure nodes setup. Control the effect through controls on grid and random node 57_Fisch_School.c4d
    1 point
  5. The PolyExtrude node in Houdini has both Distance and Inset options. That's the only way I know to do it. Maybe one of the experts here will have a better answer.
    1 point
  6. So I finally got around to rendering this thing out. Was a fun project to work on.
    1 point
  7. Good plan. HB gives you superb modelling tools that we are only starting to see in native Cinema in very recent versions: Quad-caps, even distribution, surface-aware relax, straighten edges, smooth edges, clip symmetry and of course its immaculate retopo setup, which is based on the shrink-wrap deformer. Pre S26 it was the best 100 quid you could spend in Cinema for the most gain. Even with S26 it remains useful, but not nearly to the same degree... Here is Holger doing some retopo using his HB toolkit... CBR
    1 point
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