So, just to clarify what @Jeff H1 is saying, the ability for Houdini to do extremely sophisticated things with rotations have been there for a long time now. It is pretty complicated to execute, however, and dives into matrices and quaternions to pull it off. You don't need to know the maths behind it, but you would need to know a few very specific workflows to execute it.
@Mike A @Igor and I were discussing it only a few days ago on the PolyMarvels Discord, where I was trying to demonstrate a newer method to more easily do this, and Igor must have been biting his lip trying not to spill the beans about the new orientation tool in 19.5.