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Showing content with the highest reputation on 07/14/2022 in all areas

  1. No, it's quite recent thing (R25 I wanna say ?) in response to a lot of user feedback that it wasn't always clear which tool was selected. Even if it is not particularly intuitive to remove it via the HUD settings, we can't deny that's the most logical place for it ! CBR
    1 point
  2. No ! That is meant to be there and the way we turn it off now IS the HUD settings ! CBR
    1 point
  3. There is also Video Enhance AI from Topaz. But it is more of an video post suite than only a denoiser. But powerful: https://www.topazlabs.com/video-enhance-ai
    1 point
  4. So full disclosure, I didn't even watch most of that video because he gets into alternative methods that hurt my brain. All I did was click a couple of shelf tools, and I was up and running with this effect. I am not even exaggerating — one shelf click to set one object as the source, and then another to set another object as the target. It is a FLIP sim, so you still need to know your way around Houdini to tweak it, but setting up the sim itself was dead simple.
    1 point
  5. Wow - I have the opposite experience; there is a never a single project where I don't use it ! One of the best, most helpful and flexible tools we have in my book ! Yes, that's fine ! Quad strip mode (edges) allows that exactly as specified ! But as @Igor pointed out, even easier to just click and drag out a whole strip of them in Quad Strip / poly mode. Once we factor in that having done this we can instantly pick up and adjust any component; point, edge or polygon without changing either tool or mode, and add the ability to extrude by holding control, and you have a fabulously useful tool before you even get to any of its 'special abilities'... for polygon by polygon work and especially retopo and for the tweaking / adjustment phase of meshes I honestly think there is nothing better... CBR
    1 point
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