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Showing content with the highest reputation on 07/12/2022 in all areas

  1. More than just a service pack, we got a few very cool things added this time round... New Relax Mode in Brush and Magnet tools Cloth and Rope now work with Fields / Field Forces Front and Back Colliders for new sim system New HDRIs New RS materials New grunge maps collection Improved Node editor Geometry Curvature now available to fields. Volume builder improvements My favourite is the new relax mode of Brush and Magnet tools allowing us to smooth, and regularize topology without losing surface curvature. Here's Chris Schmidt explaining the rest of it, with his usual degree of thoroughness and detail... So, lots to enjoy there, as well as lots of bugfixes and smaller QoL changes. CBR
    1 point
  2. @Maber Select the Python Effector, open the Python Editor, scroll to line 78 and replace "xrange" with "range". That should fix it. Python was upgraded from 2.7 to 3.0 and this one of the few incompatibilities.
    1 point
  3. No indeed. Whilst Cinema does have this functionality intended (to work with shift modifier I am told) it's not quite working yet, but should be at some point. CBR
    1 point
  4. From the album: 2022

    Pig that thinks it's a horse? you couldn't find a more noble steed !
    1 point
  5. Connector and Bridge so far, along with PureRef depending on task. I've tried others like Allusion (images) and Snowtrack (images/3D/c4d plugin). Allusion isn't far enough along and is missing key things. Snowtrack seems nice enough but its 3D engine is slower than Connector at the moment. It does have a nice versioning tool for C4D that just came out of beta about a month ago. I used it in beta but didn't buy it yet. Eagle is another one but it has the same fault as C4D with no local indexing (meaning it ingests into its own DB) which can cause issues down the road and forces you to keep your assets in two place. Anchorpoint is another one in beta. It can be used for asset browsing as well as project management, using a Notion style interface for tagging, reviewing, etc. They're still working on FBX/OBJ support with thumbnails/pop up.
    1 point
  6. Yes I have done largely the same thing, and no regrets so far. I find the new RS Standard material very easy to work with, and even though Octane is more stable with S26 than it was with the 3 versions before that, and I don't find RS quite as 'rock solid' as its reputation would seem to suggest, it is certainly very usable, there aren't many crashes and its integration with Cinema gets better with every version. Previously I have much preferred the look and functionality of Octanes nodes, but now that Cinemas nodes are so much better that is no longer the case... CBR
    1 point
  7. Version 1.0.0

    316 downloads

    This is a hybrid "texture/procedural" OceanShader for C4D+Redshift. -- Foam is texture-based; no-tiling is achieved via OSL -- Foam-distribution via curvature (2 seeds for more natural look) -- Foam around objects via AO, also texture-based. -- Texture by Ivan Bandura/Unsplash (slightly edited) The scene-file contains a xpOcean-object, but it should also work well with other ocean-generators. Have fun and feel free to improve (and upload your better version ;D)
    Free
    1 point
  8. Here's a simple sine solution. fish2.c4d
    1 point
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