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Showing content with the highest reputation on 07/02/2022 in all areas

  1. Meet Smirk, the irritatingly annoyed square-eyed cyclop snail. At right the smoothly SDS-ed version of Smirk. At left the original mesh with its 99 polygons. Scene file: Smirk-99polygons.zip
    3 points
  2. Bought it yesterday ๐Ÿ˜‰ I am a bit lost as to when use one of the several various Fluid Solvers. Any advice when to use which one? Would you mind offering a smoke scene to customers maybe?
    1 point
  3. Viscous chocolate test using the FLIP solver. Rendered in Redshift S26. As a side note. I keep doing these renders so I have something to share on twitter. But they never turn out quite like I want. For instance this one did turn out to look a bit... rude, shall we say. And someone on twitter pointed it out straight away, so I took it down for now. But we can all enjoy it here on Core 4D ๐Ÿ™‚ p4d_jetfluids_viscous_chocolate.mp4
    1 point
  4. Great setup ๐Ÿ™‚ I took the liberty of turning it into an Object Group Capsule, this makes it available as a Generator with an AM interface object in the Object Manager. The parameters are mostly named how i found them in your setup. sn_220520_001.c4d
    1 point
  5. Version 1.0.0

    121 downloads

    Hi There I recently posted this but since this is the download area i'll leave it here. This is the modified interface file with a mix of recent R25 Icons and S24 for the missing parts. This way we can see all the missing icons. I also changed the color pallete for better integration with the remaining icons. instructions: just replace the original files with the ones inside the zip file. !! always do a backup first !! the file locations are here: C:\Program Files\Maxon Cinema 4D R25\resource\modules\c4dplugin\icons Hope you like it Cheers
    Free
    1 point
  6. Version 1.0.0

    163 downloads

    This is a procedural Environment fog for C4D+Redshift with more complex settings than the Redshift Standard fog: -- Control for Basic Fog Breakup (Maxon Noise) -- Control for Fog Height based on world coordinates -- Control for Fog Depth based on camera depth -- Control for Fog Hero Clouds for additional complexity Most of the appearances can be controlled via the last ramp in the respective group. Alternate Breakups can be achieved with different noise types. Noises can of course be animated for additional breeziness. Credits: - Basic setup by the great Redshift forum chief, Adrian. (I have no idea what his last name is :D). - Palm tree is a free Test-Asset of the Redshift Proxy Tree Library Pack by "CG Imagine" Have fun and feel free to improve (and upload your better version ;D) Also, check out my Redshift OceanShader!
    Free
    1 point
  7. We neeeeeeed(!) nondestructive Symmetry Modes in C4D. It should be damn easy to implement since they are already there in the sculpting tools. MAXON just does not get it how important it is to model on a mesh without destroying uvs
    1 point
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