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Showing content with the highest reputation on 06/27/2022 in all areas

  1. A long while ago I modeled a faceted garden gnome. I thought that would make a nice entry for this challenge as I was 100% certain that model had way less than the max. allowed 99 polygons. I was shocked to find out the body alone had more than 250 polygons. Not counting those of the legs (78) and shovel (27). A major revisit was required ... Now I don't expect to win any prize with this. Just consider it my contribution to get the challenge going.
    3 points
  2. Just back from holiday yesterday, still hanging a little but back to the grind, did some topo adjustments this morning.
    1 point
  3. And a render using Redshift in S26 with Greyscalegorilla materials and HDRIs. (Was in a hurry and didn't notice the overlapping geometry so there is some z-fighting going on unfortunately). p4d_jetfluids_stairs.mp4
    1 point
  4. Thanks Andreas for additional infromations about environment variables and its advantages. For people who wants to know WHAT are and HOW to adjust environment variables, please look into this video... https://www.youtube.com/watch?v=rA6hdD2PrLY Be sure, depending on user´s c4d version could variable names a bit different, so also need to look into software manual (For latest c4d you should look here but in previous version users could find this info in the same section of their manuals) https://help.maxon.net/c4d/en-us/#html/11083.html?Highlight=environment variables ps, sorry to creator of this thread for breaching original topic, for some users it could be helpful
    1 point
  5. You can also define an environment variable C4D_SCRIPTS_DIR and let it point to an arbitrary folder. This adds an additional location for scripts in C4D. All other script folders (as the one described before in this thread) are unaffected and keep working. In this way, you have a folder for scripts shared between all your C4D versions. Of course scripts contained in there may only work in certain C4D versions. But pretty much every script can be easily made compatible with almost all relevant versions of C4D (at least back to R18, when this environment variable got introduced). If compatibility gets an issue, feel free to ask for help.
    1 point
  6. For scripts are pre-created folders (doesn´t matter if installation or preference folder in this case). So, you need to put all your scripts there. As I see your screen, you need to go just one level deeper (in installation/preference folder search for "library" and inside you´ll find "scripts" folder and here is the place for all your scripts)
    1 point
  7. Scripts are not run from there. I think you need Extensions menu / User scripts etc CBR
    1 point
  8. Version 1.2

    68 downloads

    PolyDup is a Cinema4D plugin to provide a quick way of copy/paste parts of a mesh object. The version available here only supports R20 (for now), and is provided as is. Documentation included. Original thread:
    Free
    1 point
  9. From the album: Work - 2022

    A still from my first 3D animation.
    1 point
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