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Showing content with the highest reputation on 06/18/2022 in all areas

  1. Lols - yes, here I am, and the answer here is particularly low-effort and easy, using, as we will, the oft-forgotten sculpt function, the Unsubdivide command, which you should get initially via shift+C / Command Manager. Running that on the original collapsed SDS version will reduce it to its base cage, and you can then extract a polygon copy of the level 0 model from that using the sculpt layout / menus. What you can't do is just delete the sculpt tag, or do Current State to Object - neither of those will work here. CBR
    2 points
  2. Version 1.0.0

    85 downloads

    Custom Icon Fix for c4d S26 - pc version. This version uses a mix of s24 and R25 Icons to complement only the missing icons with a slight color correction. Install: Place files here: C:\Program Files\Maxon Cinema 4D R26\resource\modules\c4dplugin\icons Don't forget to backup the original interface_icons.txt and interface_icons_2x.tif cheers
    Free
    1 point
  3. I have a three point lighting setup HDR I made in Blender and I've been using to great effect for a few years now. I find that an HDR image that's filled in every area makes most renders very evenly lit, which is not my personal preference. I like dramatic lighting and find that a black HDR with a couple of bright spots looks more to my taste. The HDR file is below if you want to try it in your Redshift dome. I always start every scene with this hdr. Rotate it until you find the right look. (and turn down saturation in image settings of light panel). Sometimes I may add a couple of supplemental area lights for some backlight to punch up some SSS, but this image is always my base lighting. 1497384127_threepoint0001.hdr
    1 point
  4. Took the words out of my mouth Jacobite, tho in truth if I had the work and clients I probably would have upgraded but I would need the software new machines and the knowledge. With just the occasional 3D job R18 will have to do for me. Glad it worked out for you, I think CBRs vibrate solution would have kept them constantly moving and so would never come to rest and therefore not deactivate. Was just the long interval of no movement that stopped them, and confusing as it worked when playing in from later frames, again cos they were still moving. Cheers Deck
    1 point
  5. Unsubdivide, who knew, I couldn't even find a reference on google, nice one CBR.
    1 point
  6. Yeah sure - select the edges I did in the screenshot above (and store selection so you can get them again later!), find this button, (M,R, Mesh / modify / add / weight SDS tool) click it, and in attributes move that up to 100% (or whatever weight you would like, higher value = tighter edges / equivalent of tighter control loops), hit Set and then punt the SDS level up to 4 in both editor and render values. Optionally change type to OpenSubDiv. View isoparms for clean viewport. CBR
    1 point
  7. You are the master of C4D! Thank you as always.
    1 point
  8. Ah yes - very useful thing that function. Doesn't work ALL the time, but when it does it can be a life-saver. This mesh is also a lovely example of when we can use SDS weighting to sharpen things to almost Hard Surface levels without having to add any control loops. Thats SDS L4 OpenSubDiv, which gives slightly nicer result than Catmull-Clark at values between 10 and 99% (100% weighting shown above where it makes no difference) CBR
    1 point
  9. Haven't had much time to work on this as i'm currently on holiday in New York, had a bit of time to work on the face this morning and the eyes 😄
    1 point
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