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Showing content with the highest reputation on 06/13/2022 in all areas

  1. Hello C4Ders, I recently put a computer build together, and I am using an RTX 3090 graphics card, and my render per frame is taking about 4 minutes. I render the same frame from the same scene on my laptop which has an RTX 1660 Ti, and the render is 45 seconds per frame. I am not sure how this is possible, and I don't know what I am missing. Not sure what to do. Thanks!
    1 point
  2. I am definitely thinking about using Blender -- in fact, do a search on "modeling greebles" on YouTube and the majority of the results are Blender Tutorials! Honestly, it does appear that Blender is the tool of choice for the sci-fi community now that Max is slowly imploding on itself. Thus my interest in seeing how RandomFlow FBX output works in C4D. A simple test to get an idea. As RandomFlow is not that expensive, I could just buy it and give it a try, but maybe the whole Merk experience has left me a bit gun shy. Not sure. But thank you for the test files! I do appreciate it (expecially the Tie fighter). Dave
    1 point
  3. When Redshift is rendering, here are my temps, are these too high?
    1 point
  4. Way to set the stage with the big stuff 🙂 Since i am not an artist at all i have to start on a slightly lower level. Please find attached a paramettric Modeling function that creates a Groove from selected edges. As part of a modeling stack you can use it to create those grooves that can be found on nearly all surfaces somehow SciFi. It has options to subdivide and smooth the grooves to allow more organic shapes. Edge to Groove 01.c4d
    1 point
  5. As Might said, that's waay too many MBs to show us a hex tube !! Always simplify / optimise the scene files please. Yes, in geo so simple there is no need for imported Normal tags, so you can bin those off, and set the phong angle to less than about 40 degrees. CBR
    1 point
  6. To be honest, I didn't download the project file. 28MB for a few low-poly poly objects looked a bit over the top for me. But I'd suspect those Normal tags to be the culprit.
    1 point
  7. @bezoThanks for your kind words. Even more so, after you had been hit hard right at the start... I personally apologize for your bad onboarding experience and I can not thank you enough for making me aware of this bug.
    1 point
  8. We have just released an update to version 1.3. This update fixes the crash found by Bezo earlier in this thread. We definitely recommend every customer to update to this release (as always, update is free). The bug was present in all previously released versions and also, due to extreme development craftmenship, hit all Cinema 4D versions, the plugin got released for. SORRY!!! Existing customers will be notified by email and in Asset Juggler Discord. The demo version can also be used to update. Changes (more details in included PDF documentation): Fixed: Crash bug (in versions 1.0 to 1.2) Fixed: Border of popup dialogs was not shown in Cinema 4D S26
    1 point
  9. Try compare Redshift Feedback Display on both computers if are the same/similar Btw, contain your new build also integrated graphics too? Compute Devices tab contain 3090 only?
    1 point
  10. We have just released a small update to version 1.2. The update is of course free. Existing customers will be notified by email and in Asset Juggler Discord. The demo version can also be used to update. Changes (more details in included PDF documentation): Added: ANY option for Asset 1 of Rule Types “Force Pair” and “Exclusion”. Added: CSV reports per Asset Group Added separate commands: Folder to Render Queue Select an arbitrary folder, all project files found in this folder will be added to C4D's Render Queue. Split JSON Metadata Splits JSON Metadata report files into one file per combination.
    1 point
  11. I'm talking about the Sky Object, not Physical Sky. Other generators that don't have checkmarks include Foreground, Background, and Floor.
    1 point
  12. Er... not sure about versions previous, but S26 Physical Sky has a checkbox ! So 1 mark back for consistency at least 😉 CBR
    1 point
  13. @MJV I'm obviously one one of those. And as a developer certainly tainted in my views. But could you maybe elaborate on the failure of logic? From my point of view these options are fundamentally different. The dots only toggle visibility, while the checkmark toggles execution during scene evaluation. I would certainly argue against mangling these two functionalities into one. I need them separated all the time. Best example, using some Xpresso workflow to clone something onto some generated mesh. There I need the mesh to be generated, but do not want it to be visible.
    1 point
  14. The statistics tell you that the lack of memory does have a negative effect on your performance. The more the Renderer has to work out of core the lower the performance., this can be a very significant drop in speed.
    1 point
  15. Agreed, I do this all the time between apps. Btw, are you aware of this? Simple copy and paste between DCCs. https://github.com/heimlich1024/OD_CopyPasteExternal I used it before, but I am unsure if it still works for the latest C4d release - no updates in a long time ;-( Still works for Blender, Houdini, and LightWave. Unsure about the other apps.
    1 point
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