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Showing content with the highest reputation on 06/12/2022 in all areas

  1. Arttu Rautio (aka aturtur vell known here on core4D for his pile-up effector and many others very helpful things) has also small python plugin for few tokens, could be useful for someone (for projects or as learning material) https://aturtur.com/ (in the middle of the page)
    2 points
  2. 😄 Noooo .... it worked flawlessly. You know what would be extra cool, that I might post as request in CVForums. is to be able to add level digit, to create a sub folder for each level 😄 Thank you so much, I'm excited I don't get to manually name my render takes.
    1 point
  3. DID YOU CALL ME BLIND?!?!? 😉 Just kidding. I actually checked the list before posting and did not notice it is already available. Learned something myself. Actually two things. a) I'm blind (I still don't see it on the list). b) There's already such Token. I've had worse days than this.
    1 point
  4. It would be quite easy to implement such Tokens. Yet, I think, as Cineversity already has a collection of nice Tokens, there would be a good place to have it added. So, maybe you could try to convince them to quickly add such. If they deny your request, ping me again.
    1 point
  5. @bezoThanks for your kind words. Even more so, after you had been hit hard right at the start... I personally apologize for your bad onboarding experience and I can not thank you enough for making me aware of this bug.
    1 point
  6. We have just released an update to version 1.3. This update fixes the crash found by Bezo earlier in this thread. We definitely recommend every customer to update to this release (as always, update is free). The bug was present in all previously released versions and also, due to extreme development craftmenship, hit all Cinema 4D versions, the plugin got released for. SORRY!!! Existing customers will be notified by email and in Asset Juggler Discord. The demo version can also be used to update. Changes (more details in included PDF documentation): Fixed: Crash bug (in versions 1.0 to 1.2) Fixed: Border of popup dialogs was not shown in Cinema 4D S26
    1 point
  7. 3D Connexion Space Explorer (Hardware controller) Double-click functionality: Points=point info, Edges= select complete loop, Polys=Select Connected, UV=Select UV Island. Right-click spinners to reset to default Drag directly in fields to change values R-click menu context sensitivity. CBR
    1 point
  8. @Igor Thanks for the illustration works as expected! Also just discovered this while fiddling around, normally when you transform without the handles, you'd still be doing it inside the transform handle area. But if you press MMB (instead of LMB), you can transform even outside the transform handle area 🙂
    1 point
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