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Showing content with the highest reputation on 06/06/2022 in all areas

  1. Been furiously modelling away lately, smashing out characters recently trying to brush the dust off. Started modelling Maximus from the movie Tangled, here's the progress so far 😄 updates to come 204e7bda4fc8ca0b202fc42df51bfa05.mp4
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  2. True, Yours sincerely, Mike "Overkill" A : )
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  3. For something like this 16-bit would be enough, that jumps you from 256 height levels to 65,000 height levels. 32bit with 4 billion height levels tends to only be needed for landscapes.
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  4. Are you using an 8 bit texture by any chance? You really need 32 bit for good quality displacement. Export it from Photoshop - or whatever you use - as 32 bit EXR and apply it with a 'RAW' color profile setting in the Redshift texture node. NB: There is absolutely no point in saving an existing 8 bit texture as 32 bit - that will just leave you with the same data in a bigger container. You need obtain or create a 32bit original to start with.
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  5. Ha yes, technically speaking on a real horse the tail emerges from the top which would be the very base of the back as it transitions into the arse but for some reason they felt it necessary to have it emerge from his bum hole instead 😂although it may just be the angle
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  6. @Icecavemanexcuse my crude drawing my fat thumbs are impossible to draw with on a phone screen. Yes I could redirect the polys something like this so the topology flows round following the curvature of the neck and chest areas 😄
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  7. No, I think all generators except SDS are going to have to count towards totals, otherwise we could entirely bypass the poly restriction for some models. Let's try and do our all wizarding efficiency at the polygon level ! CBR
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  8. I think because that data has to be shuffled between the CPU and GPU on every frame. Hence the increasing values over the process of rendering your scene. My understanding is that those numbers relate to the amount of data flowing across the PCIe connection to your GPU. Having said this - I certainly don't claim great knowledge in this area, so for an authoritative answer I'd check / post on the official Redshift forums.
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