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Showing content with the highest reputation on 06/05/2022 in all areas

  1. That is something that I cannot, for the life of me, understand. Why is Corona the only render engine that has that feature and only recently got it. Game engines have had it for many, many years, and it's such an amazingly easy way to get more detail into your world. Puddles, street markings, signs, everything. It's such a major pain to do that by hand.
    2 points
  2. A nice surprise to be nominated and I've been looked at by quite few festivals this year already for various projects. I had better think of a new gothic horror idea soon... If you have not seen it already:
    1 point
  3. Welcome to the Core 🙂 Yep, so those are essentially centre-tapered cylinders that emerge from plane objects containing the right topology (ie circular at the base). Subdivision Surfaces provides all the smoothing, so this can be very low poly. You need to complete your profile to tell us which version of Cinema you have, so that we know which tools are available to you, and also to give us some idea of your level of modelling so that we can tailor advice to your level.... CBR
    1 point
  4. You can read the parameters of an object in the Object Manager, but not via the modeling stack, you need a specific link to the object and use the "Classic Object" node to read the parameters.
    1 point
  5. Trying the new DECAL feature in Corona - this thing is amazing. So simple to use and such a nice way to add decals or aging/distressing to objects without complicated material or UV setups. Here is the before and after.
    1 point
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