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Showing content with the highest reputation on 05/27/2022 in all areas

  1. Igor, you forgot to add the ZEN node. 😁 Looks so cool though.
    2 points
  2. Cerbera: at first I thought I could just sweep a star spline primitive over a helix spline. But that was unconvincing, and did not look like the ice cream photos I was looking at on Google Images. And the Star spline primitive wasn't quite right, either, because its "teeth" weren't acute enough at their tips. My final solution was to create a special star shape in Illustrator... merge it into C4D, then extrude it into a long pipe shape. Then I used a "Twist" deformer to twist the long star/pipe shape along its length. This was key, I observed, because the real-life ice cream swirls get twisted AS they distribute the ice cream into a pile. From there I used the Spline Wrap deformer to bend that twisted pipe into a spiral shape using the Helix as my spline. That basically worked, but was too sharp-edged. So exactly as you observed, I ran it all through the Volume Builder to soften the overall look and let the "ice cream' sort of melt into itself at various junctures. From there I just tried to make my Material include all the little qualities of a semi-frozen milk-based product... lots of SSS, AO used to make tonal variations, and my attempt to make the surface "sparkle" a little bit to represent frozen crystals. There is a frozen yogurt store in my town... and these 8 flavors are the ones they serve. vanilla, chocolate, strawberry, coffee, mango, banana, green apple and unflavored.
    2 points
  3. I agree. This is why one should never use Mac OS if they can avoid it. 😜
    2 points
  4. Hi In my opinion i think it's a good idea to have multiple software discussions here. Nowadays it's important to know more than one 3d app (although i'm c4d centric) but what this forum can offer its the perspective of a c4d user using other apps and solving particular problems. Example: If some of us work in the vfx business, it might be good to know houdini, but its certainly better to learn from someone that uses both systems instead of someone that only knows that software. In that way you'll know the advantages of both systems. This is a great learning oportunity and also an efficient help. However, in past times, in this forum i saw a post with someone asking for help with some c4d issue, and some of the answers were just people saying that it wasn't possible in c4d and pushing blender as the only solution, and that c4d was dying etc. That is the kind of situation i really dont want for this forum. If i have a c4d question (let's say xpresso) i really dont want a blender or other soft solution. And in that particular post, there was a c4d solution and that user was just wrong. I really dont want to see users pushing software like some kind of religion. It looks like youtube's comment section with everyone saying that the soft they use is better blah blah and in the end nothing new.
    2 points
  5. Hi folks This topic will be used to frequently showcase examples of capsules/nodes setups. Primary intent is to use them for learning purposes. You can also think of them in terms of examples, snippets and prototypes. All scenes will be commented to reasonable extent to describe what is going on in particular setup. Please do not reply in this topic! If you have a question regarding particular setup please post separately. Hope it will help you get familiar with nodes and start making your own stuff 🙂
    1 point
  6. I thought so too, and adjusted or deactivated the ones I could find. Made no difference at all. Did notice that a dark coloured transparent water would even introduce a noticeable anti-aliasing on the left side of that dark line. To me this seems to be a bug. Or unintended behaviour of materials interaction. Doesn't happen in Physical or other render engines I tried (Cycles, Eevee).
    1 point
  7. Wow, lot of thanks. This is exactly what I was looking for!!
    1 point
  8. 😄 I really dont remember who was the wrong user. And i dont recall what was that particular c4d issue also. My point is, and i want to examplify, if i'm working in an animation with a character, and my whole pipeline is in cinema 4d, and if i have a rigging issue (lets say xpresso or whatever), i really need help to solve that issue inside the c4d. If someone says, to do it in maya/blender etc because its better or because that user dont know other solution, that doesnt really help. What should that user do with that "help"? change an entire pipeline to another soft that he/she doesnt know? create more problems than the original one? (yes, because other apps have other problems also). Of course its nice to have different points of view when we know more than one app, however if the main issue is to help people in the system they know, we should try at least to give some clues how to solve it in that system before pushing an external solution. Learning another software from scratch will also take valuable time instead of digging a bit more to get the solution.
    1 point
  9. some Dexters Laboratory fan art 😄
    1 point
  10. Maxon have ignored requests to make public forums for over 2 decades, I'll be amazed if they create anything at this stage. Though the irony here is that maybe you've potentially just shown David that he can charge a subscription for forums, and so will have one released by next week 😉
    1 point
  11. Here is a quickie with simple area calculation. If all your polygons are quadrilaterals it will work 🙂 poly_area_selection.c4d
    1 point
  12. Here is an interesting one. In a nutshell, a linear cloner which respects boundaries of input objects. Generator takes any number of input objects and arranges them on selected axis There are controls for axis, count and spacing Here is a graph The "magic" happens in LCV subgraph 47_Boundary_Clones.c4d
    1 point
  13. I think a forum like this one should encourage different opinions and not limit them. An open exchange requires that everyone tries to write in a balanced and friendly way. But it also means that you have to put up with other opinions. Unfortunately, that is something that has generally gone a little out of fashion lately. I would like it if we would manage to accept different opinions in such a forum, which exists only for the exchange of knowledge and opinions. This means that you do not always have to respond to an unpopular opinion until a heated discussion arises. If you want your own opinion to be accepted, you must also accept other opinions, otherwise it can not work. This thread is an example of what breaks a forum. It's not one opinion or the other, it's the compulsion to want to be right and from that comes an increasingly heated discussion. it's that discussion that is toxic, not the differing opinions. Many of these persuasive posts have no contribution of their own to this topic. They have completely taken on a life of their own in an attempt to know better.
    1 point
  14. Here is an interesting recursion setup. Doing this outside nodes is quite tricky. Generator takes input object and for each new generation places a scaled copy on the points of previous one Depth and scaling factor controls Here a cube with a depth of two Graph The core of the setup happens inside loop carried value node This is a nice example of using LCV node. Try expanding the setup to show different color for each generation! 40_Recursion.c4d
    1 point
  15. I would really love to get a anwer to that, but This exact thread might not be the right place for the discussion it will trigger as it Is much to important. Let us try to find the best possible way to make this forum finacially stable together.
    1 point
  16. Here is an capsule generator which sorts input objects based on their size (bounding box) and spreads them in linear fashion. It can sort in ascending and descending manner. This example shows how to work with multiple input objects. Here is the main graph There is an "algorithm" for sorting which is separate group, here is the graph 105_Sort_Objects_By_Size.c4d
    1 point
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