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Showing content with the highest reputation on 05/17/2022 in all areas
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The Warped Dimension online festival was this weekend and I did a shot Q&A for my film. I also won best foreign film!3 points
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You are reading way too much into these comments and are getting emotional about them instead of just taking them as they are. He is just being straight up, to the point. What’s wrong with that? Remember you are talking with people here for whom English is not their main language. Fritz doesn’t need to be here, he doesn’t need to comment about anything. He probably isn’t in charge of what gets developed. He is just trying to help because he knows about this topic and is providing information how to use it as well as asking for more info to clarify what you actually need. Then you go and attack him? This is not a MAXON forum. Nobody from MAXON even needs to be here. If they do respond it is on their own time to help. What if someone else replied to you the same as Fritz did? Would I now be rude?3 points
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Sure here it is: https://www.dropbox.com/s/91bkqkq49zmw49s/zen.zip?dl=0 I've done some modify on the previous file to get better results in the viewport, you will find also a basic "glitter" effect. Here is a quick video done using the viewport renderer: https://www.dropbox.com/s/6hruaseha7duppp/zen test3.mp4?dl=03 points
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Hey everyone, I recently made my little sculpting tools plugin free. On the phone right now so check the links below to find out what it does and where to download. Supports R20 to S26. Note that this has absolutely nothing to do with Xpresso, but the forum forced me to add that tag otherwise I couldn’t post. @IgorSomething you could fix perhaps? This is a C++ plugin. https://www.plugins4d.com/Product/SculptProjectionBrush https://www.plugins4d.com/Product/SculptAnimator Cheers, Kent2 points
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Here is an example how to rebuild align to spline as a capsule. Generator has link slot to load a target spline and child object is aligned Available controls Nodes that make it work Result in viewport As one can see, just a handful of nodes can actually make nifty functionality. Feel free to expand on this setup! 20_Align_To_Spline_capsule.c4d2 points
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I understand your concerns but regarding bug fixes there are few notions to keep in mind. First is, realistically how critical certain issue really is and is it really concerning vast majority of users? Second is the ability to fix an issue in stable manner and not cause issues elsewhere. Then there is also a potential of not being able to find a viable solution or maybe the feature is being replaced short term etc. There are multiple factors here. Cinema is huge and complex software and things are never simple as they may appear 🙂 Regarding beta forum, all I can say it is lively and I haven't witnessed anything of which you describe in past few years but have to admit I can't keep track of all the topics there Now, I know Fritz in person and I could hardly imagine him accusing you of anything and am sure he is genuinely interested in feedback, that is why he is on the forum. Must say that is quite rare to have a dev directly responding in public forum, and devs are shy beasts. Let's not scare them away!2 points
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Maybe I'm missing something, but it seem to be very simple to get similar results using a spline modifier and some basic geometry:2 points
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No, I don't want to discourage you from posting - we constantly have threads featuring feedback, and yours are invariably helpful IME, but we just need to not do it couched in the seething anger that seems to surround it ! It is perfectly possible to express even deeply negative feedback without being in the slightest bit rude about it to the people who are engaging with you... CBR2 points
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This is not the way to talk about anybody @thanulee !! I think Fritz is owed an apology. He has read your feedback, thanked you for it, asked you to elaborate, which you briefly did, and his latest response seems entirely reasonable to me. Why would you imagine he is pretending anything, and be so disproportionately hostile and rude about someone who is obviously trying to respond as helpfully as permissions allow ??! On a personal note - what incentive do you think this sort of thing offers developers to engage with the public if they are to face this unwarranted hurricane of piss when they do respond ?! Appalling behaviour ! CBR2 points
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This is pure growth. We can't hire fast enough. We have already hired over 30 people this year. We have a brand new office space to fill 🙂 Cheers Dave2 points
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My film "Whistle and i will come" was select3d for 2 festivals. I had to hide the youtube post for a couple weeks so it can premier at the Warped Dimension festival on the 14th of May but it will be back online the 15th. Th ask to everyone here for encouraging me while I was making it! At the Warped Dimension film festival May 14, 2022 (Online Festival) https://www.ahith.com/mrholeheadwarpeddimension I will be doing a Q&A over Zoom the 14th so sign up! New York Istanbul Film Festival The event is May 6th but I don't know much more than my film is one of the selections! http://www.newyorkistanbulshortfilmfestival.com/About/ The film is off Youtube temporarily so it can premiere officially at the Warped Dimension festival!1 point
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FYI: For anyone reading this thread and hasn't seen Thanulee's work, check out his Patreon here: https://t.co/kwDXCWS6Eh And the cool video on twitter here:1 point
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Gavin Shapiro has been making looping VJ videos featuring penguins and flamingos for quite some time. Official site His technical skills for creating never-ending zoom/scale self-similar geometries procedurally fascinated me the first time I saw them. Later he made a tutorial (and guest-starred on Rocket Lasso) explaining the methods he used. The following video is his latest creation. This is the first time I see a so well done 3D optical illusion. Feel free to geek-out on speculating how he could have made those penguins travel on the same path from two different viewing angles at the same time.1 point
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That is awesome! You are now an award-winning animator! Very few can say that. Dave1 point
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Auto, and a couple of Smooths... it took me 15 seconds 🙂 But it was all based on your paper image and post, so 99.99% credit goes your way1 point
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Giving Iterate Collection a few more options is a good idea. Index Output is already on the list, if you have any further ideas you know where to put them 🙂1 point
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There are new offices in US and Germany. German one is one I have been too and it is really nice . Top floor, nice view, lots of space and Bad Homburg is nice place. As a bonus, really good coffee place nearby but that is just me 😛1 point
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I'd just like to express my sadness, that this had to turn into one of these threads again. Even more so, as it seems to have the inevitable outcome. May I assume, it was Thanulee's intention to hurt this community. It's hard to read some of these posts in any other way. Very unfortunate, a helping hand got burned. And it's not like we have an abundance of helping hands in here... 😞 May I ask, if anybody is still wondering, why Maxon people are so rarely getting into contact with the outer world?1 point
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Iterate Collection has much better performance than Get Element, so the two parallel iterators should be preferred where possible.1 point
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We do need it ideally, and the SDS shrinkage we get using those techniques is something that works against that precision. Particularly problematic when you want infinite resolution on a retopo'd cad mesh and all your snapping tools are based on the base mesh, not the SDS result, meaning things need manual inflation after the model has been established, which means re-projection targets no longer apply. It's not insurmountable, but it can be a PITA sometimes, and often means I have to build a base mesh at higher resolution than I would like to minimise that problem. CBR1 point
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For our first post here is a small helper generator which will show point indices of objects we put under the capsule (generator). Capsule has control for size and color of generated visuals in viewport Capsule is used as any other generator in Cinema Here is a graph view so one can replicate in older versions even though I would suggest using R25 Hopefully comments describe what is going on. Possible expansion of this setup would include orienting the resulting index according to given point or change size depending on camera distance (try it!) 160_Index_display_capsule.c4d1 point
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To demonstrate Blender's curve options, check out the official demo file. All curves: (ps this is a screenshot of the viewport) https://www.blender.org/download/demo-files/1 point
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