Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/15/2022 in all areas

  1. Hi folks! Please find multiple open positions for all products in MAXON here. https://www.maxon.net/en/about-maxon/careers In case you feel that you have a set of skills that we could use, don't be shy in dropping me a pm Regards
    3 points
  2. You'd think it would be a square to start with wouldn't you ?! But it's not ! It's a circle of sorts ! Initially I thought that what would make all the difference, but it doesn't... And as we can see, that round has some rather specific diamond-form topology... As a C4D-user of old I believe you should know enough to be able to create that without me going into specifics ?! But let me know if not... CBR
    1 point
  3. @darrellpActually I meant to open a new topic for the Align to Spline issue, but that seems to be already solved. Anyway, now, we are here, I'll link the other thread to this one. Thanks for packaging the Koch Snowflake into a Capsule and making it an asset. I'm afraid in meanwhile I had moved on a bit here. I hope you don't mind to do the packaging once more. 😉 I have to say, I really enjoy this. Not only the fractal topic, but this mutual idea process. I picked up the idea of the One Spline option and also centering of the snowflake. These two in combination lead to the next idea and you will see, I chose a bit different approach to achieve this... Before going on, I need to emphasize, of course @OleK's L-system approach is of course the more scientific and way more versatile approach to such fractals. Also Ole is way more proficient in Scene Nodes, than I will ever be. I really recommend to dive into his L-System setup (see other thread at the end). If there are Scene Node setups to learn from, then Ole's. I hope Björn, Hrvoje and Mododo forgive me. Each of them has already shown very neat setups on their own and there's much to learn from these as well. I hope Björn and Hrvoje at least agree, that's more a Yoda/Luke situation we have here... Nevertheless I stuck with my poor man's approach for the following reasons: Mainly because in it's current state it performs a bit better than the L-system. But that does not mean, the L-system couldn't be brought up to speed as well. Pretty sure it can. But I leave that to Ole. I wanted to play with Scene Nodes and work with the editor, so simply using the ready made L-system was too boring. I'm stubborn. That said, here's a new version: test_nodes_koch_fractals_2.c4d It now supports a few new variations from Koch Snowflake It supports a bunch of different shapes Darrelp's One spline mode There's an example of a conditionally enabled parameter (see Single Spline param in Resource Editor) @darrellp I'm not sure, if it's a good idea to write beyond arrays. The system seems reasonably robust in this regard, but I agree with you, one can not be sure. So, rather safe than sorry. I hope my setup behaves well in this regard. To prove that nerds are like cruise ships (once picked up speed, it's a bit difficult to brake), I created another setup for a Dragon Curve: test_scene_nodes_dragon_curve_2.c4d My approach to the flattened corners of the dragon curve is a bit cumbersome and awkward. If one used the copy/rotation approach of building it, it would probably be easier. With my dissecting approach, well, I have the feeling, it's not a really good solution. Would be cool to see different approaches. I hope, someone has as much fun with these fractals as I (and probably darrellp) currently have... Edit: I had messed up the link to the other thread. Now corrected links below. Lastly the first thread on Koch Snowflakes: In this thread one finds Ole's L-system setup:
    1 point
  4. This is turning into my new favorite thread (but second only to in-depth modeling discussions from Jay....sorry). Honestly, I like this implementation method of variable spline extrusion (direction and length) as it is very direct. C4D's methods involve additional modifiers and steps. These controls should be part of the standard extrude function within C4D. Points to Blender! Dave
    1 point
  5. Could you upload the wireframe render ? It's hard to understand the geometry with this kind of Phong. I don't see why this is hard to make in C4D ... Isn't it a simple sweep ?
    1 point
×
×
  • Create New...