It'll be to do with collision modes and hierarchy somewhere, but without seeing your scene, or even a picture of the objects in it, it is difficult to know how to direct you. But here is a quick example scene I made, which should show you how things should be set up....
In the above, a Big sphere is a parent of a separate clear dome object. We want both to collide with the ground and any other colliders in the scene, so the big sphere gets a Rigid Body tag with the collision mode set to Compound Collision Object, and Moving Mesh, because both are moving together. The dome does not require its own dynamics tag.
Inside that is a small sphere, but it is not part of the other hierarchy - it sits at the same level in the OM as the Big sphere. However it gets its own Rigid body tag, with collision also set to moving mesh. If you've done that right, everything should collide with the floor (which has a collider tag) and interact correctly with each other without exploding...
Dynamics within dynamics CBR.c4d
CBR