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Showing content with the highest reputation on 05/06/2022 in all areas

  1. did they actually integrate HIS modeling tools... or just the concepts for workarounds for the existing holes in C4D's modeling toolset which had been there for awhile? I mean, I've seen fill hole, make round and so on as other scripts for C4D too. I think Nitro had some. So C4D is not allowed to update their own core software because a developer which doesn't actively develop/update their scripts for C4D but is still selling their scripts for C4D? This means that C4D shouldn't update their particle system because of XP? Rope dynamics.. uh oh.. Merk? Seems like sour grapes from a mostly inactive developer still selling old scripts for $100 (not cheap). Value was added to C4D from Maxon. I'll take it.
    2 points
  2. In my own experience, unless you need light linking / grouping, e-Cycles is overrated and expensive. With Cycles X the speed differences are marginal, so I've noticed that he e-Cycles (and k-Cycles) devs tend to market the extras such as light linking. k-Cycles also includes these things, and is only $49. Also, the upcoming 3.2 release will feature light grouping as standard. The important ones are free, though. 🙂 Tex Tools, UV Packer, Magic UV (built-in), UVSquares Yeah, these are more than awesome. I can't live without. These (and the ones listed in HardOps's preferences that it seamlessly integrates with) take hardsurface modeling to the next level and beyond. Ridiculously affordable too (even though all Blender addons are GPL, I prefer to support the devs).
    2 points
  3. Its not always about what is allowed an whats not allowed sometimes it is just about style.
    1 point
  4. I think it's no secret that Maxon and others use (borrow or steal if you like) 3rd party plugin designs as templates for new features. I've seen this countless times over the years. 3rd party developers know too to expect it on some level knowing that the user is always served better by an integrated solution above an external solution, but I'm sure that doesn't make them feel any better about it. I think it's so prevalent that it takes courage for a 3rd party to even bother with it in the first place which is probably why you don't see more of it
    1 point
  5. I could see myself leaving Premiere for Da Vinci but I would need to find good substitutes for PS and other Adobe programs, because as long as I have an Adobe cloud subscription it doesn't make good financial sense to not just use Premiere, which I find acceptable for my needs
    1 point
  6. Blackmagic is like apple, they earn their money with their hardware. But in opposit to apple they wouldn't have to make their own software at all. I have no Idea if they make any money with resolve, but it is a hell of a offer. When adobe whent sub only I change to Resolve/fusion and found, that for the work I do It is just superiour, because you comp and then cut the compositting with a normal editor without the need of rendering. and in comparisson to adobe bridge it is just fantastic responsive. You should have a propper amount of ram though. looking forward to the new version. 🙂
    1 point
  7. Very awesome offer. Thing is that I signed an NDA for the CAD files, so I can't give them away (500-800gb per stroller anyway 😉 ). And I have to keep my deadline by the end of May (spending too much time on core4d as it is already 😉 ). But as soon as I have a bit of spare time, I will take one of my rigs and replace the content with primitives. Will get back to you then... Cheers...
    1 point
  8. sad that blender kiddies still post this in Maxon live streams today. It's like posting that stupid Drake meme... time to move on and get over it.
    1 point
  9. What you want to do can be achieved in multiple ways. Even though this distinct object workflow is currently not a focus of the Scene Nodes you can achieve the same result as you setup. Instead of just controling the parameters and matrices of standard objects though the node setup creates the whole thing. Edit: Small update, forgot the UI for the Shape Switch xRigSimple 03.c4d
    1 point
  10. Cinema 4D is the next Lightwave.
    1 point
  11. yeah, just doesn't work at all, the plugin isn't compatible with either
    1 point
  12. Yeah then on the other hand... - Blender is conceptually a mess at the core. Blender dosnt have a real concept of a hierarchy. Like "folders" dont really exist. - Modifiers are on mesh level as there is no real hierarchy, modeling means constantly merging things - Working accurately is hard, snapping, connected polygons at small scale, ive seen our people struggle making anything to measurements - Absolute mess of exports and imports with unapplied transforms, crazy scales, non existing folder chaos and whatnot. - You cant even drag and drop something to open it, you gotta open things through an explorer like its 1995 - Opening a new file means opening an entire new Blender application - If you create a primitive and edit it, its no longer parametric. Blender is like a fancy house with a pool, whirlpool, 80" TV but there is no such concept as "rooms" and and every wall is just a little wrong if you look closely. The extra features are cool and C4D is lacking way behind in some essential features, but the fundamentals C4D Is worlds ahead and way more "professional" in a very german kind of way, versus the "Guy in a garage" style how blender was conceptually designed. Im sure on average both are very solid choices with different shortcomings but this is definitely not a clear "grass is greener" case.
    1 point
  13. You can abandon it if you like, and enjoy your time in Blender, but no need to shit-post Maxon with a load of unevidenced assertion on the way out. A lot of what you say is self-evidently untrue. You are IN one part of the Cinema community right now by being on this forum, and there is Cineversity in addition to Maxon's training channels, not to mention hundreds of thousands of tutorials on Youtube, with new ones being added every day. There are current podcasts, videocasts, and Siggraph presentations from present day and going back years. Geometry nodes are far from useless, and their potential is becoming more obvious with every release. There are literally THOUSANDS of plugins and scripts for Cinema. CBR
    1 point
  14. Apparently that was not the only thing they copied...
    0 points
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