Yeah then on the other hand...
- Blender is conceptually a mess at the core. Blender dosnt have a real concept of a hierarchy. Like "folders" dont really exist.
- Modifiers are on mesh level as there is no real hierarchy, modeling means constantly merging things
- Working accurately is hard, snapping, connected polygons at small scale, ive seen our people struggle making anything to measurements
- Absolute mess of exports and imports with unapplied transforms, crazy scales, non existing folder chaos and whatnot.
- You cant even drag and drop something to open it, you gotta open things through an explorer like its 1995
- Opening a new file means opening an entire new Blender application
- If you create a primitive and edit it, its no longer parametric.
Blender is like a fancy house with a pool, whirlpool, 80" TV but there is no such concept as "rooms" and and every wall is just a little wrong if you look closely.
The extra features are cool and C4D is lacking way behind in some essential features, but the fundamentals C4D Is worlds ahead and way more "professional" in a very german kind of way, versus the "Guy in a garage" style how blender was conceptually designed.
Im sure on average both are very solid choices with different shortcomings but this is definitely not a clear "grass is greener" case.