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Showing content with the highest reputation on 04/19/2022 in all areas

  1. Maxon, the leading developer of creative tools for visual effects, is thrilled to congratulate Kris Theorin and Euan Morrison on winning Clinton Jones aka PWNISHER’s latest 3D community creative challenge: Infinite Journeys. With more than 2,000 entries, the YouTube contest challenged 3D artists to build their own custom scenes based on only the phrase ‘infinite journeys’ and the stipulation that the animation must contain a moving vehicle. PWNISHER's YouTube Channel : https://www.youtube.com/channel/UCWIfzAYHyNSyHmT2AO-54yg Check the article from Maxon: https://www.maxon.net/en/article/pwnisher-reveals-infinite-journeys-winners?utm_campaign=pwnisherinfinitejourneys&utm_source=twitter&utm_medium=social&utm_content=1650310796&fbclid=IwAR2nFivVu6QT1yi1OrXoz0a5PbK1GnblwFTYHtnBvn-g69tfe-ZQF9I_fXc
    4 points
  2. Every year around release time we have a wishlist thread. This year I'd like to encourage your nominations for the 🍓 C4D Golden Raspberry Awards 🍓 in two categories: 1. The feature nobody expected, and nobody wants: 2. The feature they've sneakily removed without telling anyone: Kudos points for the most accurate and for the most creative suggestions : ) - and let's keep it light : )
    2 points
  3. 1. The feature nobody expected: "Zshift" 2. The feature they've sneakily removed without telling anyone: "C4D"
    2 points
  4. 1. The feature nobody expected, and nobody wants: A daily alert notifying user has permanently disabled the Quick Start Dialog at startup with instructions for how to turn it back on. 2. The feature they've sneakily removed without telling anyone: The ability to disable Anonymized Application Activity.
    2 points
  5. 1. The feature nobody expected, and nobody wants: The entire Zbrush Ui 2. The feature they've sneakily removed without telling anyone: The rest of the icons
    2 points
  6. Quick try with decals. I finally found a good use for my collection of vintage circus posters. This feature will make my life so much easier. The implementation really is spot on. Maybe a switch for locking the aspect ratio of bitmaps would be nice (for dialling in an exact size), but overall it’s fantastic.
    2 points
  7. I really hope the unreadable icons are being fixed, it really pains to work in the new style but not on all These white line icons are really hard on the eyes and honestly I resorted back to S23 even though I have a 25 subscription And Im a 20/20 eyesight guy on a 27" 1440p The old icons were always really outstanding compared to other apps, they are timeless modern and very readable. Also please, boolean needs an update. And voxel performance. Volume builder is so good, but I just need more performance or ways to optimize.
    2 points
  8. From the album: FINALS 2022/2023

    © Privatepolygon

    1 point
  9. 1. The feature nobody expected, and nobody wants: a daily two factor autentification system to start c4d. 2. The feature they've sneakily removed without telling anyone: perpetual licenses.
    1 point
  10. Well, all of the excellent feedback here got me interested, as did the Corona Render official youtube channel. I don't see much on motion blur in animation anywhere - is it that buggy?
    1 point
  11. Feature nobody expected / wants: Thought Control input (free headband / electrodes included). Feature sneakily removed without telling anyone: All legacy input methods (mouse / KB etc). CBR
    1 point
  12. 1. The feature nobody expected, and nobody wants: 'Cerbera mode' - mouse hand electric shocks for tris, complex poles or the unspeakable N... 2. The feature they've sneakily removed without telling anyone: Cube.
    1 point
  13. 1. The feature nobody expected, and nobody wants: Emoticon generator. Move a series of sliders to control joy, anger, nervousness and sanity to create a vector spline emoticon. 2. The feature they've sneakily removed without telling anyone: All right click menus, this was done to prevent touch screen users of c4d from having a different experience from mouse and tablet users. 3. New feature, but can't be used in production A new render engine has been written from the ground up, but it only works on Ti graphing calculators up to 3Mhz. 4. New way to screw over perpetual licence owners ZBrush has been integrated into C4D, but all brushes require a Maxon one subscription. Perpetual licence users are limited to a 1 pixel wide brush.
    1 point
  14. Didn't you know? R32 is the first version Maxon added time travel.
    1 point
  15. So imagine your scene is a city street at night. You have lights pointing at the façades of the buildings, streetlamps lining the street, and a police car with its headlights on, slowly driving by the street, checking out the pedestrians. If it's a small scene for a cinematic, I would set the Mobility parameter of all the lights to "Movable" and forget about it. Now you can move the lights anywhere you want while you're building the scene, there is no pre-baking of the light so UE won't ask you to "build" your scene all the time, and everything will work in real time in the viewport. But if you are designing a game, or this is a huge city and you want to be efficient, here is how you could go about optimizing the performance of your lights. - I would set the Mobility of the lights pointing to the facades of the buildings to "Static" because I know those lights are not going to move, and no moving objects are going to pass under those lights. - I would set the Mobility of the streetlamps to "Stationary" because I know those lights are not moving, but I want the pedestrians who walk under those lights to cast shadows onto the ground. - Finally, I would se the Mobility of the car's headlights to "Movable" since the car is moving and I want any moving object that passes in front of the headlights to cast shadows.
    1 point
  16. Depending on your budget, I would go with an RTX 2080Ti, RTX 3080, RTX 3080Ti or RTX 3090. I have two RTX 3080s in my computer with 10GB of VRAM each for rendering with Octane, but Unreal Engine only uses one GPU for raytracing and for the real-time viewport, so no need to get two. Whatever NVIDIA card you get, make sure it is an RTX, since Lumen is not a replacement for raytracing. Lumen works without an RTX card, but If you have one, Lumen and raytracing can work together for better render quality. Also, the new RTX 3080 now comes with 12GB of VRAM, which is great.
    1 point
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