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Showing content with the highest reputation on 04/18/2022 in all areas

  1. I really hope the unreadable icons are being fixed, it really pains to work in the new style but not on all These white line icons are really hard on the eyes and honestly I resorted back to S23 even though I have a 25 subscription And Im a 20/20 eyesight guy on a 27" 1440p The old icons were always really outstanding compared to other apps, they are timeless modern and very readable. Also please, boolean needs an update. And voxel performance. Volume builder is so good, but I just need more performance or ways to optimize.
    4 points
  2. Here are some cinematic renders I did with UE5 using sequencer. Disclaimer: I didn't create the forest. I just added a few rocks, trees, the monoliths and changed the lights and project settings to use Lumen with raytracing. It all plays in the viewport in real time. UE5_Test_Forest.mp4
    3 points
  3. I've been a Corona C4D user since the Alpha version. Not as deep as some, but very happy with it overall for what I need and affordable. Love how it works on older CPUs no problem. True, it may not be as fast as two $4000 GPU cards, but then again, you can jump right in and get work done with what you have. It does still bother me that there are some lingering issues for years, yet still give it the same version number as the more polished Max version. Seems like the versions care coming out too fast. Don't get me wrong, lots of great new features and assets (material library, Chaos Scatter and Cosmos Browser). Part of it is that Maxon too puts out new version too frequently, IMHO, and thus introducing new challenges for some devs.
    1 point
  4. @bezo That's a LOT of work for something that could be as simple as: Video.webm
    1 point
  5. I've been playing with UE5 for a few months now, but only in the last three weeks things have started to click really fast. I'm absolutely amazed at the realtime capabilities and photorealism of the engine. You can create an entire procedural forest with thousands of plant instances reacting to the wind and tons of high poly 3D scans and see it all in real time with global illumination. I haven't been this excited about a 3D program since I started learning 3D fifteen years ago. It's... unreal.
    1 point
  6. Yeah, did some animations with corona, too, but we are switiching slowly to octane. corona is easy to learn and creates instantly good looking visuals. but we had lot's of problems with motion blur, teamrender, texture paths with dropbox/subs (remote work due to corona). Here some examples: With Character Animation Some basic x-particles stuff (particles as trails) Aaaand in my opinion it doesn't render anisotropy correctly: (Look at the saw blade) Crap, did someone press buttons in the forum? I only copied links, now I see the videos embedded?
    1 point
  7. Agree 100%. It is difficult, after using C4D for so long, I do feel it is the software more "artist friendly" - if there is such a thing - that doesnt get much in the way for us expressing something... in other softwares, I feel a bit more like a "technician", trying to figure out exactly what is the correct order of things, having to decide and set in stone these decisions... etc... But you are right, being a purist is a hindrance more than anything at this point.
    1 point
  8. I feel your pain. I'm over 50 (slightly!!). It does get harder to find the extra time and energy, especially if you're battling health issues. I resorted to taking supplements like Lion's Mane, Alpha GPC, Fish Oil and the like to help augment my learning. It's hard to shut down all the outside distractions, from family, work, and the internet. Having used Maya for decades (ouch), it's hard to pick up another software and run with it. Flipping between apps can be daunting, but you may need to look at it these days as the tools we use aren't meant to be an expression of who we are (think back to the Apple hey days when people thought they were *cool* because they had a mac or an iphone, or a dumb apple bumper sticker). These days we should utilize the right tools to get out the vision that's in our heads or in our client's heads and not worry so much about being a software purist like many Blender newbies.
    1 point
  9. I've jumped into this last week and am loving it. I've never worked with Megascans before and it's pretty amazing stuff. Here's some screen grab from day 01: Made for Instagram - hence the weird size. More soon - just got swallowed up in client work, but back to this soon.
    1 point
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