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Showing content with the highest reputation on 04/10/2022 in all areas

  1. New redshift 3.0.67 has material previews while renderview is active. this is awersome and my biggest issue with redshift/c4d. Thanks Maxon for fixing this
    2 points
  2. Thank you for fully outlining where AI could go in its ability to understand human perceptions of what makes good "art". For the purposes of my argument, namely is it truly "your art" when the thinking machine is making all the artistic choices for you, I think you helped make my point.
    1 point
  3. Unclear to me at this point. Posing is the next thing for me to figure out. I think the clothing options are pretty limited, but I'm only working with a prefab character so far.
    1 point
  4. That's not true. Game engines had SSS Shaders for many years now. Yes, it's not true Raytraced SSS of course, but it's SSS nontheless. You can see it relatively well here. Granted, the characters in TLOU 2 look incredible, but still. Even with Screen Space Subsurface Scattering you can achieve a lot.
    1 point
  5. I would say that your description of AI is a bit simplified. Sure, the AI is taught how to “paint” by looking at thousands of artworks. But then they mix everything up in a big bowl, finding new connections and meta-concepts that the human brain is almost incapable of discovering. “Drawing in the style of xx” is just a tiny fraction of AI art. Instead, consider what a drawing halfway between Monet and Mondrian would look like. Now, add thousands of other images in a ridiculously complex web of connections and identify a new “middle form” between the Monet-Mondrian drawing and any other image. Literally, ANY other image, art or not. Then fo it again. And again. It gets crazy pretty fast (but not necessarily good). And the end result will have almost nothing in common with the starting points.
    1 point
  6. I'm going to differ with the sentiment here. My last C4D version was R20, but I have returned with R25, and one of the biggest reasons is the improvement in the scene nodes. As an avid Rhinocerous gH modeling expert, I can appreciate what is happening here and see most of the modeling advancements here and not so much in classic C4D modeling. At first, the UI was a stark change in R25, but I have adapted and do not want to return to any classic C4D UI. I have owned all versions of C4D 8 up to 20 and now 25.
    1 point
  7. No SSS on the Skin since its a game engine. Never going to be perfect, but it's pretty good for what it is. I also tossed two point lights in there, so lighting is unforgiving at this point. Started playing with the face rig.
    1 point
  8. Playing with Metahumans inside of Unreal.
    1 point
  9. So this really brings into question some questions regarding "art" and more importantly the value we place on "art". I would hate to think that at some point in the not to distant future, you enter the text "expressionistic image of water lilies" and you get something that Claude Monet could have created. If that is all the effort that is required with AI, then (IMHO) digitally created art is no longer special. It instantly becomes a commodity when it is created with ease and at great abundance. It has no value, either monetarily or within the eye of the viewer. So much for NFT's. Why go to all that trouble to insure the originality of your digital artwork when how it was created is open to debate. Did the artist labor over every polygon, texture, light position and render setting or did they use AI? With those doubts, would you ever pay anything for digital art or would you instantly view it as a mechanism for scam artists to make a quick buck and stay away. For example, had Beeple waited 10 more years before cashing in on his "one-piece-of-art" everyday without fail, no one would have paid $69 Million for a body of work you could produce by simply typing a bunch of phrases. Anyone can type a phrase into an AI engine every day. Once you begin to question the effort required to create something, the creation loses value pretty quickly. The implications for the digital content creation industry are also significant. Do you need as many concept artists? Storyboard artists? Look-development teams? Content creation companies will love it because of the increase in output and how it speeds up the whole brainstorming processes...and they can get all those benefits with less artists. I don't know.....it just feels that every week we see a new wonder from the world of AI. Some are amazed, impressed and/or excited by what this technology brings. As for me, I also see its potential to de-value and de-humanize our contributions. Dave
    1 point
  10. As long as it can't put a red cube on top of a blue cube, we're safe. But once it can do a chrome sphere on a checkerboard floor...
    1 point
  11. Maya also has had three solid updates every annual release. Each update usually is better and has more features than a full Cinema 4D release. I honestly don't know what johanal is talking about. I'm not a fan of subscriptions but lets be fair here: Autodesk is doing a pretty good job with Maya releases and updates. Maxon could learn a thing or too with them.
    1 point
  12. Another small and often overlooked featue update was everything concerning Text inside C4D. The new text spline with the kerning and the Text Object are really great. You don't realise them untill you need them 😉
    1 point
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