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Showing content with the highest reputation on 03/23/2022 in all areas

  1. This is too cool not to share. And real-time in the viewport too!
    2 points
  2. I just understood - and correct me if I'm wrong - that anyone with a brain realised years ago feature development for Maxon became lopsided because they decided to do the big core rewrite - which is still only now building up and entering final stages - and they decided to shift the redo off a heap of features to after this had been done. And lo and behold, finally as the core is starting to take place, there's a reportedly big release imminent that at lasts shows attention paid to various outdated areas. Given that the timeframe to do all that is evidently a long one - glacial, probably, but now hopefully entering latter stages - I don't know why people are still stamping their feet. There's always this assumption that stuff they haven't touched in years will never be touched again, and simultaneously an awareness they've been working on the core, but knowledge of the latter never affects the thinking of people about the former. The new core will be different, it doesn't take Einstein to figure out that once it's in place, other things might be different as well.
    2 points
  3. To be honest, I'd like to see two things in the R26 release: 1) Revert back to the old and proper C4D UI (S24 and earlier). Let's pretend the Blender ripoff never happened. 2) The UI designers (and whoever approved their work), should be forced to write in a blackboard (just like Bart Simpson in the show opening) a dozen times the following phrase: "I promise I won't ripoff Blender again and I won't waste time and resources changing things that are not broken".
    1 point
  4. Yes that'll work, but don't add the thickness to the wall section so early. Get all the topology in you need, including the edge flowing loop in my example above and the cut-out button bit BEFORE you add thickness, otherwise you'll be doing all that twice and trying to make it match on both sides ! Lastly, note additional horizontal loops added to the middle of the button to more tightly define the rounding there... Lastly, I changed my mind about that top right corner part, and made it a box corner instead of an inset type, which results in much less of a curve there now. CBR
    1 point
  5. As usual, I have to say, not enough radial segments in that plan. Curvature has to be established to a much higher degree when we want curves like that. This started off as a 48 sided cylinder... CBR
    1 point
  6. Certification Chat NEW Schedule: On Tuesday, March 29rd 2022, 12 noon Eastern Time, join us for a live conversation on C4D Certifications, hosted by @nosemangr. Ask your questions live and show your faces if you want. Microphones and Cameras will be enabled, but not mandatory. We'll be discussing and exploring the options for becoming Certified in Cinema 4D, both as an artist and as an trainer, so if you have questions about the process, or are wondering how you know if you are ready to take the certification test, this is your opportunity to join us. ------ invitation-------- Athanasios Pozantzis is inviting you to a scheduled Zoom meeting. Topic: C4D Certification Chat Time: Mar 29, 2022 12:00 PM Eastern Time (US and Canada) Join Zoom Meeting https://us02web.zoom.us/j/82024942155?pwd=dkVnZGovMm0vSWVrRzF3MVQrUThXZz09 Meeting ID: 820 2494 2155 Passcode: 355222 One tap mobile +16473744685,,82024942155#,,,,*355222# Canada +16475580588,,82024942155#,,,,*355222# Canada Dial by your location +1 647 374 4685 Canada +1 647 558 0588 Canada +1 778 907 2071 Canada +1 204 272 7920 Canada +1 438 809 7799 Canada +1 587 328 1099 Canada +1 346 248 7799 US (Houston) +1 669 900 6833 US (San Jose) +1 929 205 6099 US (New York) +1 253 215 8782 US (Tacoma) +1 301 715 8592 US (Washington DC) +1 312 626 6799 US (Chicago) Meeting ID: 820 2494 2155 Passcode: 355222 Find your local number: https://us02web.zoom.us/u/kdLbSpwjBw
    1 point
  7. The 3d motion show just said to wait for April 20th for the big news. I'd love to see more sketch and toon as my interest in photorealism and redshift is fading away in favor of real time solutions like Unreal and U-render, and stylized looks.
    1 point
  8. Thank you HappyPoligon, this was exactly what I needed. Didn't thought i could use effectors as deformers. THANKS :DDD
    1 point
  9. You mean project it ? The effectors have the ability to act as deformers on objects outside the scope of MoGraph generators. You just have to set it in the appropriate mode Unless you refer to an AE access on individual clones here's the scene with the cubes un-instanced examplescene 01.c4d
    1 point
  10. I do. I mostly shifted back to Maya after the R25 debacle, both for my classes and my work (I still use S24 for some stuff, though). I'm pretty software agnostic, I'm equally skillful in Maya as i'm in Cinema 4D, and I can handle my own in 3ds Max. But I don't really see the point of your post. I don't see how this change the fact that what I wrote is true: all those features in Cinema 4D were abandoned around 10 year ago. So it's logical to assume that Maxon won't touch other older features in Cinema 4D. Should we never talk anything negative about Maxon to not hurt your feelings? I teach three undergraduate 3D Animation classes every semester and I can give you my perspective about this. I can tell you that although Blender has some diehard fans among my students (always 1 or 2 in a 18 students class), Maya is pretty popular due to the easiness of getting a free student license and the prospect of a cheap indie version. Blender is conquering some ground but is not as much as I expected after 2.8. Meanwhile, Cinema 4D is not very popular due to the fact that Maxon charges for a student license and the ridiculous high price in comparison to Maya/3ds Max indie or the free Blender. Maybe this is different in the Graphic Design department, but I teach in the Film and Animation department,, here Maya iis liked by the students, Cinema 4D, not so much.
    1 point
  11. I wouldn't recommend to jump ship altogther at all. If your current workflow solution gets rusty over time, try to adjust slowly. With Cinema 4D this was easy via plugins. Over the last year more and more parts of Cinema rusted too long. So it's only natural that people switch from one main 3D app to another. But this takes time and shouldn't be rushed. Getting to know a new software is easy & fast. Mastering a new software takes time. Long story short: Get used to it. The more the people like their old rusty tool, the louder they complain 😉
    1 point
  12. If Mash, as a beta tester, gives it a solid 9/10, I think we can expect something decent 😉 I've lost contact with the MAXON team since 2018. I have no inside information about the recent development but I like to speculate. It's fun. So here's my hypothetical list of "new" features and updates: 1. RENDERING : Something will happen in the rendering department. Cinema 4D's render engines are outdated. The Physical renderer was not seriously developed since 2014. The "external" alternatives proposed by MAXON since then were either mediocre (ProRender) or not fully integrated (RedShift). A new solution will appear. It will be an integrated version of Redshift or a brand new renderer. 2. PARTICLES : I expect a nodal particle engine to replace the old Thinking Particles. This year we celebrate it's 20iest anniversary ! I don't see how MAXON could rely on the expensive X-Particles for any longer. A powerful particle engine is an indispensable tool, it should be included in every modern 2D/3D CG software. 3. DYNAMICS : A new system will appear. It will replace the previous one based on Bullet engine. I don't expect a high end system like Houdini, but the foundation of a new powerful set of tools. It might use the same approach as Mograph, with effectors and fields. 4. SAMPLING / PHOTOGRAMETRY / MOTION CAPTURE: Assets creation is now all about sampling the world - capturing geometries, textures and motions. I predict that Cinema 4D S26 will include solutions for this. 5. VOXELS : Handling complex geometries (generated by photogrammetry, fluid simulations, particles, sculpting, volumes, etc...) requires a reliable grain/voxel system. I hope to see one in S26. I also wish for direct voxel rendering, without the need to generate polygonal data. 6. 3D PAINTING : Not sure about this one, but anyways... I hope MAXON will improve and simplify the texture painting tools. 7. PRIMITIVES : A lot could be done to improve the primitives generators - more shapes, more controllers, more HUD tools, recursive / fractal structures, etc... That's about it.
    1 point
  13. I would agree. I know that there are tools out there that have complex algorithms for tropism and branching (L-systems), etc. But for my uses, foliage is mostly background filler and not the main centerpiece. Now, I have nothing but admiration for those artists who create some amazingly intricate details in a tree that are just gorgeous to look at. They can be an art form all unto themselves and I appreciate both their complexity and the talent required to create them. But for me, Taiao may be in the sweet spot. The interface seems straight forward and easier to navigate than Forester (IMHO). Again, as my need is for background filler, my wish is that the animation capability for anything other than grass exists. My really big wish is for dynamically driven tree's that interact with other dynamic systems via spline dynamics and particle interactions (fluids hit trees and the tree sways and falls over). If Insydium sticks to their schedule of a new "sneak peek" every 7 to 10 days, we may see something tomorrow. Dave
    1 point
  14. Not so stupid a question... If you want a way to do it without effectors, you need TWO Linear cloners, and very specific axis placement within that triangle, which is here, at the centrelines, which is not necessarily where it appears by default, depending on how you made it... 2 cloners Tri grid CBR.c4d CBR
    1 point
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