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Showing content with the highest reputation on 03/12/2022 in all areas

  1. The Maxon Training Team channel has just started a six week (12hrs?) series on rigging which appears to cover a lot of character stuff. But I agree, character animation is maybe the least covered C4D topic in the various tutorials out there, so I would not be surprised to hear that Blender (among other apps) has it better.
    2 points
  2. Both effects (AO,GI) use the same path for cache. If your installation has preferences in Windows controlled folder, maybe c4d could not write cache file there.So, try to change generated path to custom path for cache files... screenshot from R25, but applicable also in R23
    1 point
  3. I hardly ever watch training videos unless I have a specific problem I need an answer to, and in my experience, YouTube almost always serves up at least one and oftentimes many videos with just the answer I was looking for, and at no cost or time spent looking. which is just great because it's so much easier than searching for answers in the help doc or elsewhere, and when YouTube doesn't have the answer, there is this forum. I have even made a couple of videos myself with moderate success but didn't find the time to keep up with them. I once was working on a character rigging tutorial until I finally just decided that Cinema is not very good or suitable for CA and there wouldn't be enough interest in for it in the Cinema community.
    1 point
  4. Been years since I had to do much searching for Cinema 4D answers (apart from Redshift) but I was specifically interested in character work and found it hard to find good character based tutorial series. There might be more around these days with the improvement of C4D's character offering but back when I was learning C4D there were a couple from Brett Bays but I didn't find much else (maybe wasn't looking hard enough). EJ from Eyedesyn was helpful for a lot of neat tricks. Specifically regarding character tutorials there are just a shitload of resources for Blender on YouTube. And sites like CG Cookie are great quality. This ain't a Blender program is better than Cinema 4D program post, I just found when it comes to character learning Blender has been easier to sort through. I'm sure there's heaps of mograph, archviz, rendering, lighting etc learning content for Cinema 4D but character workflows seemed slim.
    1 point
  5. What part of do you think he is implying his is interested in any opinion ? His post was just a tantrum, a statement. The fact it was posted under the Dscussion category doesn't make it a discussion post. This is a discussion post
    1 point
  6. I have been slowly learning Blender over the years and one of their latest biggest features is geometry nodes in fact they have a "nodes everywhere" mentality. There are many advantages in Blender these days and I am not happy with the some of the directions C4D has gone in over the last few years but it is still a solid program with one of the best user interfaces for artists out there. Not to mention the incredible community and support we all get here. I am working on a project in C4D now and my next will be in Blender but I foresee using my V19 C4D as long as I can.
    1 point
  7. You can abandon it if you like, and enjoy your time in Blender, but no need to shit-post Maxon with a load of unevidenced assertion on the way out. A lot of what you say is self-evidently untrue. You are IN one part of the Cinema community right now by being on this forum, and there is Cineversity in addition to Maxon's training channels, not to mention hundreds of thousands of tutorials on Youtube, with new ones being added every day. There are current podcasts, videocasts, and Siggraph presentations from present day and going back years. Geometry nodes are far from useless, and their potential is becoming more obvious with every release. There are literally THOUSANDS of plugins and scripts for Cinema. CBR
    1 point
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