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Showing content with the highest reputation on 03/10/2022 in all areas
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Ha! Well, first of all, Otoy probably has the worst customer information of any company I've ever decided to do long term business with. "When and how" they inform their users of software features and updates is downright archaic (borderline insulting). It just goes to show how good the renderer is for people to tolerate such horrible public relations. But at the end of the day... I put most confusion surrounding Octane specs and releases on Otoy, not Apple. Second, just because it's not listed doesn't mean it isn't good. It simply means they don't have a good test for it. Literally... OctaneBench does not run on an M1. The last OctaneBench is from 2020 and the last news I saw on the Otoy forums was that the CUDA and Metal versions have been using different core code that won't be rectified until the 2022 release. For the short amount of time Otoy has been developing for Metal they have done an incredible job and *they* seem pretty excited about it. There is no way Otoy would have dumped this much time/effort into it if they didn't think it had a viable future. If you haven't had the opportunity to actually render on a good M1 I think you'd be pleasantly surprised. I've only recently been using it for work this last year, but it's been holding its own quite well against my prior CUDA hardware... especially considering so little has even been optimized for M1 yet.2 points
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I have been slowly learning Blender over the years and one of their latest biggest features is geometry nodes in fact they have a "nodes everywhere" mentality. There are many advantages in Blender these days and I am not happy with the some of the directions C4D has gone in over the last few years but it is still a solid program with one of the best user interfaces for artists out there. Not to mention the incredible community and support we all get here. I am working on a project in C4D now and my next will be in Blender but I foresee using my V19 C4D as long as I can.2 points
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The Maxon Training Channel is running red hot at the moment, they have too many new weekly tutorials to keep up with, and each usually runs a couple of hours. S26 next month is apparently (according to our poster in the know) a big one. Well overdue, yes, but apparently some good stuff is imminent. You should enjoy Blender. It's a nice community, apart from the (I'll imagine) minority of users who seem to spend more time patrolling and trolling other forums about other software than they do enjoying their own. April will be a big month for C4D, they have S26, RocketLasso back in full swing, the 3D and Motion Show doing a ton of new shows, probable new training here for S26 stuff and likely a ton of Youtube content from folks checking out and discussing whatever is about to drop next month. Plenty to keep us busy for a while. I have my new iMac and I'm subbing (C4D, not Maxon One) next week.2 points
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You can abandon it if you like, and enjoy your time in Blender, but no need to shit-post Maxon with a load of unevidenced assertion on the way out. A lot of what you say is self-evidently untrue. You are IN one part of the Cinema community right now by being on this forum, and there is Cineversity in addition to Maxon's training channels, not to mention hundreds of thousands of tutorials on Youtube, with new ones being added every day. There are current podcasts, videocasts, and Siggraph presentations from present day and going back years. Geometry nodes are far from useless, and their potential is becoming more obvious with every release. There are literally THOUSANDS of plugins and scripts for Cinema. CBR2 points
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Looks very impressive. I just wish I had chosen a career with less demands on hardware. Writing, perhaps?2 points
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Folks, please, this is not a geo political forum, there are plenty platforms for that. Topics like this will only lead to very bad escalation between members as shown repeatedly in the past. Let's keep the politics out and appreciate that we can escape to this safe haven which is free of war, politics, ideology, propaganda - topic locked, hope you all agree it is in the best interest of all members.2 points
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It is not that I eagerly want to change to Blender, but customers that once where c4d are starting to demand it and I have the Impression that there is a general trend towards Blender. The second reason is, that with all this third party renderers as subscription, and the fast but beta update policy I get the impression, that blender is a place of consistency and safety (hard to beliefe I say this). Over all I prefer the c4d workflow still much over the Blender one, even thoug they came closer from both sides. Blender got better, and Cinema unfortunately at best stalled with some good developements and some quite bad imho.1 point
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Hi! Still looking for a solution to texture VolumeMesher? If you own XP, use the XPVertexMap(s). It creates VertexTag(s) on the VolumeMesher allowing you to assign fields etc to influence the created VertexTag. The VertexTag(s) can then be used to mask materials. best Holger1 point
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While I have NOT abandoned C4D I now use Blender for all my product renders (about 30% of my work). I feel I was forced to leave since there is no longer a PBR render engine included in Cinema and Cycles X is amazing to work with. Lighting concepts are the same across any 3D DCC so it was an easy transition. I look at Blender as just another tool to help get the job done and it really is quite a wonderful addition to my toolset.1 point
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I watched the demo of Substance, itโs really amazing compared to what C4D offers even if I start, Substance is very powerful!! Thanks for the advice!! I saw that there was a "Tip Me" but there is a too expensive tax compared to what I can give the service, I wait to give a larger amount rather than several small (because of the tax), I think it is England? In any case, thank you for the precious help!!1 point
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Hm, doesn't the link already answer the question? "Capturing textures, materials and fabric from the physical products allowed us to push photo-realism to the next level. 3D scans of each shoe were captured, which our talented team of artists refined and built upon to create fully formed CGI products."1 point
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I also just bought a Mac Studio. I had a MacBook Pro on order but figured the Mac Studio would probably end up lasting me longer and I am mostly at my desk anyway. I purchased the M1 Ultra base model - so a 20 Core CPU / 48 Core GPU. The 64 Core GPU was like an extra AUD$1600 I think and this config was already pushing my budget. I'm hoping it at least performs as well as the 2070 max-q in my Razer Blade but it will at least blitz my main computer which is a 2017 iMac (which has imploded before its time). Very interested to see how those 20 cores go in After Effects.1 point
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Three weeks ago I bought myself a Raspberry PI 400. It's great fun, and reminds me of the old days of 8bit and 16bit computing: an all-in-one keyboard computer, a custom branded mouse and even a paper manual - connect to a screen, and the included micro SD comes pre-installed with Raspberry PI OS - boots when the power is connected. A real throwback to the 80s and 90s. And it runs Blender (2.79) ๐ It cost the same as Apple's mouse for the Studio... Why do I mention this? Well, if Apple would release a similar M1/M2 "Mac Mini in a keyboard" THAT would be the Mac that I'd get in a sec. Interestingly enough, I've been told that Apple registered patents in that direction. Who knows? I'd love a Mac like this ๐1 point
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I hope you will test it with Blender 3.1 - it has much improved rendering performance for Metal M1, so I am very curious how it runs and compares to your CUDA machines for rendering the same scenes.1 point
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Would be cool if those leaving c4d for Blender would share some concrete examples of what they find better about blender, instead of just making empty assertions all the time.1 point
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RE: Hardware -- I love how everyone in the Apple event video asked, "What are you going to do creatively with ALL THIS EXTRA POWER?" Oh, I don't know... finally catch up with the industry for 2 weeks before every client starts demanding all deliverables in 12k. The game has been the same for as long as I can remember. Artists get a fraction of a second to squeak ahead before the load just gets heavier. Still, I've had nothing but awesome experiences with each of the m1 chips and how linear the results are, so I'm pretty stoked about this machine.1 point
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My thoughts exactly! I'm pretty tempted by the new Mac studio, it's small enough to be portable, which means I could ditch the laptop. (Work-from-home means less in-house client jobs. Curently I need Home mac + PC workstation + laptop, which is too much). The V8 beta of Corona has silicone support so no problems there.1 point
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It's not politics, its war. Russia is a nuclear state deliberately bombing civilian cities in europe. Economic and service sanctions are the only way of trying to keep control of that state without falling back on wide-spread european or world-wide war, and the potential nuclear catastrophe that that would bring. Every company and individual should help keep this situation under control if possible using the avenues open to them. 'Punishing artists' is totally irellevant in the scale of such things. (I wont be replying again in this thread.)1 point