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Showing content with the highest reputation on 03/08/2022 in all areas

  1. Thank you sir! High praise indeed!! I made a slight modification to the back door and added a little hallway behind it. Now to put other doors in the on the side walls, add some crates, cables and pipes (in essence visual noise to make it look more real), Then I move on to modeling the outside (if my stamina hold out). Dave
    2 points
  2. I have an M1 Max MacBook Pro already on order (but tossing up whether I will swap it for a Mac Studio equivalent or pay a little extra for an M1 Ultra). Personally I am not expecting 3D performance that will light my world on fire, but a machine that will be a better fit for my often After Effects heavy projects. I bought a Razer Blade 2070 model in 2019 and while it's great for what it is in C4D and Blender, it runs like absolute dog shit in After Effects, so it's been effectively unusable for most of my client work. Not willing to go PC again after this one. So the new Macs - as long as the CPUs are all they're cracked up to be, and the GPUs are workable if not amazing, then that's enough for me.
    1 point
  3. nevermind again... sorted by moi self... xP doesn`t like RS motion blur...
    1 point
  4. Sometimes the values (realitve) in the Object manager are way of compared to the in the objects atributes. putting in changes move the objects strangely around. feels a bit like hidden scaled axis (they are all on 1 in my scenes. Fells a bit like the hidden parenting matrix that makes the blender coordinates unusable. the reproducebility seems to be the problem. Sometimes things flatten out when I group Objects under a Null and ungeroup them again. But I will look for reproducible things and post them here. version is 25.117
    1 point
  5. You've given me so much hope @mrittman! I need a few days to digest and form proper questions as to waste as little of your time as possible but I will reply back with some!
    1 point
  6. POSTPONED: Zoom meeting has been set up. Here's the information:
    1 point
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