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Showing content with the highest reputation on 03/01/2022 in all areas

  1. Hopefully this post does not violate community guidelines, but I received two emails today that I felt I just had to pass along. The first was from the Pilgway Team, makers of 3D-Coat. Typical of the grit, determination and courage of the Ukraine people, The Pilgway team is still working on 3D-Coat in the middle of a Russian invasion in Kyiv. Just amazing! The link for Ukraine support provided in that message is found here The next email was from Evermotion: The link for Ukraine support in that message is found here Dave
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  2. @Papa LennyMy system is more or less identical to yours (3900x and 3080ti), and I tested the scene for you. When I play the animation in R25 the viewport it plays at between 6.3 up to 7.7 frames per second. The viewport is rather sluggish to orbit - around 9-14fps depending on the viewpoint. Does that answer your question? Not sure how it compares to R21 - I did not test.
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  3. NFT art creators are shitting bricks right now... Imagine the faces of Russians when STEAM prohibits them from buying or playing their games...
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  4. There are so many things I want to say here but there are always consequences to written posts on any social media site being taken the wrong way and out of context. I do not want to spin the Core4D community the wrong way given the respect I have for our global community. But with that said, I just want to state my absolute admiration and respect for Ukraine citizens, leaders and military and what I have learned from their example. They are showing the world and NATO what it means to value freedom and the sovereignty of their country. There have been many who once thought that this attitude would only be found in the old, those who once lived under Russian rule, but that is not turning out to be true as young men who fled early to seek safety for the families are now returning to fight. Global citizens who take their freedoms for granted can learn a great deal from the Ukrainians. They are teaching us something that we may all have forgotten during these covid years and that is freedom should never be taken for granted. Just as precious as our current freedoms is the national unity required to preserve those freedoms in your own country. Dave
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  5. It is just incredible. The words I have for this would definately violate the guidelines. so just this: I have contact to someone in Kiew and this is something noone should ever need to go trough. It would be so important to let people in Russia know what is happening as the propaganda is hardly to come by. I am shure they would have their say, if they knew. To all Ukrainians: Stay save and stay strong!
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  6. OK, some progress on the investigations there. Might be down to naughty priorities after all... CBR
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  8. I feel a certain responsibility to help with this because I think I came up with the original rig a while back, which has since been made more complex and had other elements and parts added to it. It's certainly very complex now, and not helped, as you note, by a) viewport performance (xp calculations mainly) and b) looping an area not at the start, meaning the program takes a frame or 2 to catch up with where it is meant to be in the animation. And all this makes diagnosing the issue / suggesting a workaround / alternative method most challenging. I haven't found an answer yet. I would agree with previous posts recommending faking it if I thought that was going to be possible, which I don't. This is not a fixed camera as I understand it, and there is simply nowhere to hide any transition points in any of the objects concerned that won't be seen from some angle or other. And whilst attaching nulls to the holes in the Governer Arm seems initially promising, the question remains as to how those nulls would be also attached to the various parts of connected models in a way that could move a group of points at the end of each spring or armature without affecting the natural look of the overall deformation imparted by the keyframed FFD controlling the spring length and shape, which is very specific, curves with the central arm, and must maintain that during animation as it stretches and contracts. Very very difficult. CBR
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  9. Non-linear animations are hard to animate. Your angular movements create differential accelerations to the deformation of your rods and springs. It's going to be hard to produce the tension you are want. You will literally have to adjust the deformation and position frame-by-frame. My money is still on Xpresso.
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