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Showing content with the highest reputation on 02/06/2022 in all areas

  1. It's been a while since I watched any cartoons that weren't Simpsons, South Park, Rick and Morty, or Disenchanted, but the YouTubes found me this the other day, which I was very interested to see has progressed from classic line art / hand drawn cartoon to 3D. Some people not appreciating the transition in the comments, but I think it works quite well... and was fun to catch up with those guys and know the great war is still being waged after all this time 🙂 Also, if you are learning to score to film, there is little better example of cue-based scoring, so a very good lesson there too. CBR
    2 points
  2. Dear All, here is a small helper tool, something we had in V-Ray 3.x, and what we and many users yet miss, a filter/search tool for the c4d material manager! it works interactive while you type, and can be docked anywhere in the GUI, and it works with any materials from any render engine in c4d. it cost only 9.- euro netto and it needs no serial. we support R25 WIN und OSX (includingM1): https://3dtools.info/shop/matfilter/ if there is interest we are glad to support also r23. we included "regex support" (https://docs.microsoft.com/en-us/dot...uick-reference) if you have ideas for more features just tell us best greetings, Stefan
    1 point
  3. https://www.cgarchitect.com/features/articles/712bd906-2021-architectural-visualization-rendering-engine-survey-results Interesting to see how real-time rendering is making inroads, in particular Unreal. Renderer usage in production among respondents to CGarchitect surveys (Figures in brackets show change since previous survey) 2021 2020 2019 2018 V-Ray 60.6% (-4.3%) 64.9% (+6.0%) 58.9% (-4.5%) 63.4% (+1.0%) Corona Renderer 37.2% (+2.2%) 35.0% (+3.7%) 31.3% (+0.9%) 30.4% (+11.3%) Lumion 24.9% (-0.2%) 25.1% (-3.7%) 28.8% (+15.1%) 13.7% (+4.8%) Unreal Engine 22.5% (+2.9%) 19.6% (+3.2%) 16.4% (-4.5%) 20.9% (+10.4%) Twinmotion 19.2% (+5.1%) 14.1% (+9.9%) 4.2% (+0.9%) 3.3% (+1.5%) Enscape 12.4% (+2.2%) 10.2% (+5.3%) 4.9% (+1.3%) 3.6% (+2.8%) 3ds Max Interactive 7.4% (-1.0%) 8.4% (-2.9%) 11.3% (+2.6%) 8.7% (+8.0%) Cycles 6.9% (+1.0%) 5.9% (+2.0%) 3.9% (-0.2%) 4.1% (+0.6%) D5 Render 5.0% (+3.5%) 1.5% (+1.5%) 0.0% (+0.0%) 0.0% (+0.0%) Eevee 4.9% (+0.4%) 4.5% (+4.5%) 0.0% (+0.0%) 0.0% (+0.0%) CPU renderers remain staples of production: V-Ray and Corona Renderer top the 2021 poll Despite the growth in GPU rendering in recent years, CPU render engines remain staples of production. Chaos’s V-Ray takes the top spot in this year’s poll, as it has done in the past four surveys, followed by its sibling application Corona Renderer, whose market share continues to rise. Unreal Engine, Twinmotion, Enscape, D5 Render and Eevee all rise However, Act-3D’s Lumion retains third place in this year’s list, albeit with slightly reduced market share, while further down the top ten, other GPU-based renderers are gaining ground. Unreal Engine reaches a new peak, with 22.5% of respondents using it in production, while Twinmotion, also now owned by Epic Games has also continued to gain market share. Use of Enscape, Enscape’s self-titled real-time renderer – due to become part of the same product family as V-Ray and Corona – also continues to rise steadily. In addition, two new real-time renderers make their debuts in the top ten. Eevee, Blender’s real-time render engine, climbs a place from 2020, but has been leapfrogged by Dimension 5’s D5 Render: a striking performance, considering that it was only released publicly in 2020 Changes outside the top ten: Cinema 4D down slightly, Chaos Vantage up As a consequence, two renderers drop out of the top ten this year: Cinema 4D and V-Ray GPU. Cinema 4D falls a single place from tenth to eleventh, its lowest placing since the survey began, although it was still used in production by 5.5% of respondents. In the case of V-Ray GPU, CGarchitect hasn’t posted separate figures for it and the main V-Ray production renderer, as it did in previous surveys, leaving only a usage figure of V-Ray as a whole. Chaos Vantage, Chaos’s new real-time renderer, climbs ten places in the list, now sitting just outside the top ten with 4.0% market share. http://www.cgchannel.com/2022/02/2021-cgarchitect-rendering-survey-shows-trends-in-arch-viz/
    1 point
  4. I also have to say, that unfortunately there are very few 3D Animators that mastered timing and spacing the way the old drawing goods had. And they are working for feature film obviously. For series the switch to 3D often is just a economic move which obviously is here also the case. And well visible. It is not "just" the difference in timing and spacing though it is also a big gap in storytelling. It is plainly just a completely different thing. a different level. look at the old stuff for comparison. It is just so much more pleasing to watch.
    1 point
  5. Yeah, I'm guilty of wandering off, too, even far into the valley of photography or the jungle of traditional arts. Sometimes I wonder what would have been, should I have chosen a more narrow field of expertise. But then again, being more of a generalist sometimes unlocks synergistic bonus skill points 🙂 For example, it was really nice when renderers introduced classic photographic terms like aperture etc., because I hit that floor running 🙂 Aa-aand: Sometimes I just need a change and a fresh perspective, and jumping between disciplines gives me just that.
    1 point
  6. Where on earth is Octane in that list ?! That can do awesome Arch viz renders !! Oh - it's right down the bottom there, with just 2% of respondents using that. Wow - thought it would be much higher up the list ! CBR
    1 point
  7. U-Render service release is available here with a new additional user interface in Chinese, and overall improvements. We are happy to inform you that U-Render has a new distributor for China: MeshMellow. No better way to celebrate the Lunar New Year 2022 🐯 Read more about it here: https://u-render.com/news/2022/02/chinese-language-support/
    1 point
  8. Progress on this WIP continues. The ceiling rails and mechanicals are taking shape and were patterned after the ceilings in the docking bays designed by Ansel Hsiao. Ansel's reference photo: My take on that design: And how it appears in the full model: I could probably add a few pipes up there, just to create a bit more visual "noise" to break up the pattern. Next up.....finish the back wall (including working blast doors rigged with Expresso) and adding the cargo pit in the middle of the floor. Dave
    1 point
  9. By pure chance I was logging off work yesterday when I got the notification of this presentation. I really enjoyed it. Jamie went through his process for creating the terminator short. He rendered it out using C4D Native. I didn't know much about xref but he used that for getting the large amount of assets in the shots. Comp was done in Premiere as that's what he was more comfortable using compared to AE. Really great stuff.
    1 point
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