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Showing content with the highest reputation on 02/05/2022 in all areas

  1. The Blender Studio is a separate entity from Blender.org. If you want to access the content, pay for one month of access (which hardly breaks the bank) and download all the content you need/want. I'd say 15 euros to access real world production files and tons of other content is quite worth it. Where else are you going to find similar content and for such a small fee? After all, hosting all that content is not exactly inexpensive. It requires infrastructure, people managing servers, etcetera. Where else in the world are you going to find actual production files, rigs, characters, environments and loads of production content and info for less that the cost of going out to dinner or lunch (in the West). Before the Blender Foundation were selling their movies and production files on DVD. This is not so much different. There's this myth doing the rounds that because Blender is open source, anything related to it "should also be free". Besides, it's not as if this is essential content. Tons of free high quality stuff for Blender out there (in particular compared to its commercial brethren). Also, all the content is GPL. Most of the content is available on the net for free via torrents. Sharing is allowed. The assets are free. But the cost of hosting all that content is not. Simple as that. If you are looking for (a) specific file(s) from the Blender Studio site, let me know, and I can share it with you.
    2 points
  2. https://www.cgarchitect.com/features/articles/712bd906-2021-architectural-visualization-rendering-engine-survey-results Interesting to see how real-time rendering is making inroads, in particular Unreal. Renderer usage in production among respondents to CGarchitect surveys (Figures in brackets show change since previous survey) 2021 2020 2019 2018 V-Ray 60.6% (-4.3%) 64.9% (+6.0%) 58.9% (-4.5%) 63.4% (+1.0%) Corona Renderer 37.2% (+2.2%) 35.0% (+3.7%) 31.3% (+0.9%) 30.4% (+11.3%) Lumion 24.9% (-0.2%) 25.1% (-3.7%) 28.8% (+15.1%) 13.7% (+4.8%) Unreal Engine 22.5% (+2.9%) 19.6% (+3.2%) 16.4% (-4.5%) 20.9% (+10.4%) Twinmotion 19.2% (+5.1%) 14.1% (+9.9%) 4.2% (+0.9%) 3.3% (+1.5%) Enscape 12.4% (+2.2%) 10.2% (+5.3%) 4.9% (+1.3%) 3.6% (+2.8%) 3ds Max Interactive 7.4% (-1.0%) 8.4% (-2.9%) 11.3% (+2.6%) 8.7% (+8.0%) Cycles 6.9% (+1.0%) 5.9% (+2.0%) 3.9% (-0.2%) 4.1% (+0.6%) D5 Render 5.0% (+3.5%) 1.5% (+1.5%) 0.0% (+0.0%) 0.0% (+0.0%) Eevee 4.9% (+0.4%) 4.5% (+4.5%) 0.0% (+0.0%) 0.0% (+0.0%) CPU renderers remain staples of production: V-Ray and Corona Renderer top the 2021 poll Despite the growth in GPU rendering in recent years, CPU render engines remain staples of production. Chaos’s V-Ray takes the top spot in this year’s poll, as it has done in the past four surveys, followed by its sibling application Corona Renderer, whose market share continues to rise. Unreal Engine, Twinmotion, Enscape, D5 Render and Eevee all rise However, Act-3D’s Lumion retains third place in this year’s list, albeit with slightly reduced market share, while further down the top ten, other GPU-based renderers are gaining ground. Unreal Engine reaches a new peak, with 22.5% of respondents using it in production, while Twinmotion, also now owned by Epic Games has also continued to gain market share. Use of Enscape, Enscape’s self-titled real-time renderer – due to become part of the same product family as V-Ray and Corona – also continues to rise steadily. In addition, two new real-time renderers make their debuts in the top ten. Eevee, Blender’s real-time render engine, climbs a place from 2020, but has been leapfrogged by Dimension 5’s D5 Render: a striking performance, considering that it was only released publicly in 2020 Changes outside the top ten: Cinema 4D down slightly, Chaos Vantage up As a consequence, two renderers drop out of the top ten this year: Cinema 4D and V-Ray GPU. Cinema 4D falls a single place from tenth to eleventh, its lowest placing since the survey began, although it was still used in production by 5.5% of respondents. In the case of V-Ray GPU, CGarchitect hasn’t posted separate figures for it and the main V-Ray production renderer, as it did in previous surveys, leaving only a usage figure of V-Ray as a whole. Chaos Vantage, Chaos’s new real-time renderer, climbs ten places in the list, now sitting just outside the top ten with 4.0% market share. http://www.cgchannel.com/2022/02/2021-cgarchitect-rendering-survey-shows-trends-in-arch-viz/
    1 point
  3. Today the Blender Studio team is excited to announce Project Heist (development title). This project is inspired by the game cinematics and realtime demos formats, and it’s meant to be a high-visual-impact, action-packed 2-minutes-long animation. The main goals for this project are: Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity Push Blender’s capabilities in the interactive PBR workflow, improving and developing new tools (EEVEE, texture painting, baking, etc.) Develop and share production assets and pipeline with Blender Studio supporters, and with the film and games industry The short will be directed by Hjalti Hjalmarsson with production design by Andy Goralczyk and produced by the Blender Studio team. The production timeline is approximately 7 months, with the upcoming months dedicated to visual development, R&D and working with the Blender developers to align as many technical targets as possible. https://studio.blender.org/blog/announcing-project-heist-high-end-cinematic-experience/ https://studio.blender.org/films/heist/
    1 point
  4. The most interesting trend I see is almost all the main players are adding hooks into the Unreal Engine. Even apps that already have great rendering. I just saw today that Houdini now has a direct path to Unreal. Very interesting.
    1 point
  5. 1970 Camaro Pro Touring. My first attempt at modifying a car - which I have no business doing, as I know nothing about cars. Obviously inspired by the work of Carlos Pecino and Ash Thorp. There are some glaring holes and problem areas, but a fun thing to try out. Started out as a texturing demo and then I just start modeling things.
    1 point
  6. Makes sence, Architects and Mechanics (had to include CAD and CAM) need to show as many visual information to customers as fast as possible and be prepared for a changes. Their technical work is time consuming enough to wait for renders. And during presentations they need to show things interactively from many angles in case the customer might be interested in specific details.
    1 point
  7. Sphere tests are great as they are really cheap to compute. But in case you want to test against arbitrary shapes, here is. a more general approach to doing this. The only restriction is that the mesh you are testing against needs to be a closed volume. Open geometry (such as a cylinder without caps) will give you some amount of error depending on the case. For the mesh you are testing you don't have that restriction. It could be anything, even a single point. I tried to put some comments in there for explanation. It could also be extended to detect a partial intersection, like I did in the previous sphere test. If the sum of the aggregate node is anything other than 0 or point count, then it's partially inside. inside_general.c4d
    1 point
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