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Showing content with the highest reputation on 01/22/2022 in all areas

  1. They remind me of this well known european Boardgame (called "Mensch ärgere dich nicht" in Germany). The playfigures there look very similiar. Triggers PTSD since I despise this game with a passion. Other than that great job though 😄
    1 point
  2. After some shower thoughts, I found a way to solve it. It was simple that I feel stupid not going this route the first time around Instead of using 1 bend deformer. Just use two. Done deal. uber_bend.mp4
    1 point
  3. Hey @HappyPolygon, Big thanks for suggesting another path to explore! I've been staring at your message for the last 10 minutes and it feels like, at this point in time at least, I need to ponder a lot more on this potential solution, i.e. letting it simmer for a while. It definitely has its caveats, but your idea of converting the animation into a stop-motion "format" is definitely worth reflecting on. I think the biggest caveat to this proposed solution (and please correct me if I'm wrong) is the fact that I plan on having many lights emitting from different angles in my final scene. Said lights could also be blocked/intersected by other voxel meshes from all angles. I'm sorry if the videos found in my original post were a bit misleading in that regard, as they only showcase 1 front-facing light. Still, I'll experiment with a few things and get back to you on that. Thank you very much once again!
    1 point
  4. Hey @keppn, Huge thanks for the possible solution. I've just spent a chunk of time experimenting with SSS, both in Octane and with C4D's default materials, and I was unsuccessful in both cases. As far as Octane goes, I simply couldn't get the desired result (I will be experimenting a lot more on that front), and as for the default materials, SSS was taking so long to render (even with "Fast evaluation" checked off) that I might as well as be using the inefficient method showcased in VIDEO 003 of my original post. Additionally, I couldn't get a result that came close to what you suggested. That said, as I am very inexperienced with C4D's SSS, I'll have to dig deeper into ways of speeding it up, but I'm not holding my breath. I still think that Octane's SSS is the way to go if I'm ever able to put your theory into practice. Either way, I'll be experimenting with the SSS. Thanks again for the help!
    1 point
  5. Render Weekly Week 5 Challenge. I went with Salt & Pepper shakers. Here's the prompt: Design and render an object where the main form gesture is a combination (addition, not subtraction) of 2 primitive forms. Part lines, detailing fillets and rounds, and functional details are allowed.
    0 points
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