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Showing content with the highest reputation on 01/09/2022 in all areas

  1. This is not what happens when software companies like Adobe and now Maxon acquire new pieces of software that fit their market niche and subscription portfolio. Nothing from ZBrush will be ported to Cinema and nothing from Cinema will be ported to Zbrush, because in reality you can't just plop code or design from one software to another any more than you can combine two different artists' paintings into one painting. The only conformity between the products will be how they are billed and maintained, and we already see that change happening.
    3 points
  2. I don't usually do well modeling, but I'm feeling pretty good with this one so far, even though I'm not making it exactly like the reference image. However, I would like feedback on my poly flow and anything that looks like it could cause problems if not fixed before moving forward. I'm not entirely happy with the cockpit or the polys in front of the cockpit. I tried to keep a good poly flow, but the polys there seem kind of pinched or bumpy and the cockpit doesn't round well in front either. I'm still working on figuring out how to handle that. I'll probably also redo behind the cockpit to make that area more like the reference picture. I'm not exactly sure how I'm going to handle the engines inside the wings yet. I thought I should probably model them as separate objects and insert them inside the wing and then modify the inner wing polys where necessary to 'mount' the engines. I open to suggestions in regards to this as well. Anyway, I uploaded the project so you can get a good look at the model. I figure that would be the best way for me to learn. Thanks for your time. ship_3.c4d
    1 point
  3. Maxon is not a super cool and innovative company, but the other two companies are downright disgusting. I was on the Autodesk ship for a long time and a decade of updates was enough for me where only the release number changed and the number of bugs increased. The second company is simply extremely greedy and enjoys a monopoly in its market gap. I stay on the Maxon ship for a year. Waiting for what they will show with the scene nodes and if nothing changes in the direction of an understandable workflow. Blender will probably become my main working tool and C4D R19 until I fill in the gaps in my knowledge of blen's tools. In any case, it is a question of whether I can compete in the market with such tools.
    1 point
  4. The video explains what file format and material format Omniverse uses.
    1 point
  5. Honestly I would love to just have UI being customizable like in c4d. Shortcuts should be also customizable. It's such a pain to take on zbrush for a new user and maxon now has a big opportunity to provide that.
    1 point
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