Why are you comparing ZBrush against one C4D tool?
If we compare both applications, then the advantage of ZBrush is only that it processes the information about the grid with the central processor and in some simplified form, cutting off the third coordinate from the vertices. And also the presence of specialized brushes. But this is a specialized software for sculpting, when the cinema is specialized in motion graphics.
Decimation Master is almost the same as Polygon Reduction
DynaMesh is an absolute analogue of Volume Builder + Volume Mesher
ZRemesher - Remesh works reasonably well on simple organic and hard surfaces. It needs pre-assignment of polygroups or splines to indicate how to close the loops, otherwise you will end up with a completely wrong edge flow.
Remesh in C4D gives you a choice of how to build a quad or triangular topology, you can also specify the direction for the flow of edges with splines.
C4D also has a method for projecting sculpting from higher levels to lower levels. Brushes, masks and types of symmetry. The listed elements are also in Blender.
A new Substance Modeler application is coming soon, which allows you to sculpt in VR.
Pixologic is no longer an innovative company, and the market is very competitive Maxon just saved ZBrush from Autodesk or Foundry.
Considering that official users have not paid for the application for 10 or more years, they should be proud of themselves that they pushed Pixologic to this step.