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Showing content with the highest reputation on 01/07/2022 in all areas

  1. Life has taught me that what was once old can become new again. Therefore, as we move to the ultimate in cross-platform standardization in 3D rendering, remember that solution has already been with us for quite some time: Pretty good hard surface NPR image if you ask me. Dave
    1 point
  2. Spline is short for Smooth Polyline. It derives from the flexible spline devices used by shipbuilders and architects / draftsmen to draw smooth shapes (circa 18th century I think). NURBS is my favourite though - Non uniform Rational B-smooth polyline ! CBR
    1 point
  3. Thanks, here is a new entry about splines, it modify the splines by ading all their 2D intersections : Search for "IntersectionSplines" https://code.vonc.fr/utils https://bitbucket.org/codevonc/voncutils/src/master/voncutils.py You can play with it in the test file : https://bitbucket.org/codevonc/voncutils/src/master/Tests unitaires.c4d
    1 point
  4. A bit useless but nice looking, a wire torus primitive. The file includes a group that was used to define the asset. The asset can be used within the scene nodes/Scene Manager, or as a capsule in the Object Manager. Spline Torus 03.c4d
    1 point
  5. The hype from these companies is always completely divorced from reality.
    1 point
  6. Hi Folks Here is something resembling a production asset - Tracer. It is completely node based and offers following functionality: Trace objects -- In this mode Tracer generates trailing lines from objects centers Trace Points -- Generates trailing lines from objects points Connect Objects -- Connects centers of objects with lines Connect Vertices -- Connects points of all objects Limit (Trace objects and points) From End -- Limits the length of tracing line from end to specified value From Start -- Limits the length of tracing line from start to specified value Limit Amount -- Limit value in frames Trace Scale (Connect Objects and Points) -- Scale the generated lines from midpoint Obviously the setup is inspired by MoGraph but with some additional functionality. Limitations: Not as performant as one would want (some things under the hood have to change also) Use at your own risk, this is experimental asset provided "as is" and as learning resource Have fun 🙂 Tracer_Hrvoje.c4d
    1 point
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