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Showing content with the highest reputation on 01/06/2022 in all areas

  1. Hello, I am sharing my personal utility class that contains a lot of functions that help to compute some geometrical data on meshes, selections, mesh editing, splines, normals, polygons and more : https://code.vonc.fr/utils It's still in construction, there is more to come, the descriptions are not yet translated in english, there is not yet images for all, it's not all in Python 3 yet too, but I am working on it. 🙂 I am also making a C4D file that contains all theses functions, like a bit unit test file where you can play with each function. I am searching a way to make a better presentation of it because it make a quite huge page actually, I'd like to have your opinion on it. Here is also a specific chapter on bezier curves in a more tutorial way to understand them : https://code.vonc.fr/courbe-de-bezier And if you are interested, there is more stuff on my website, not necessary C4D but still 3D oriented. I think will post here when I will translate some bach of them, with images. I hope this stuff can help some !
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  2. I've been working with OV for about a year now. OV Create is really cool and I think people misunderstand the concept. It is not meant to and will never replace dedicated DCCs. It's a cloud-based collaboration platform that offers real-time visualization of scenes that multiple people across the globe are working on at the same time. The built-in render engine is very fast and OV is also compatible with Pixar's Hydra, meaning you can plug in any hydra-compatible render engine. It is an alternative to sending assets back and forth with export and import. And USD is a great foundation.
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