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Showing content with the highest reputation on 12/27/2021 in all areas

  1. the topology is certainly important, especially if normal modification options are not available. you build in quite hash edges where you want the shading to break as you move lights or the character around… but IMO that doesn‘t mean you have to use such horrible geo like in the first example. this specific one would cause a lot of rigging problems for certain poses. you could get all those creases in the exact same spots with clean quad topology as well…
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  2. Sorry for the lack of information, it was more important to get the fix out than to do everything by the book.
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