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Showing content with the highest reputation on 12/12/2021 in all areas
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There's a couple of recent ones I popped up on Soundcloud earlier... Enjoy ! Will upload more soon if anyone likes these... CBR3 points
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This is probably the only time I feel justified in telling you are wrong...but here goes: You wrote that after ONLY a few months since giving up wedding band music? A few months!! Still in your infancy!!! I know people who go years and years without achieving anything as textured and complete as those pieces you put on Soundcloud. I've also heard a lot of crap from people who think making "epic" music means more bass with lots of braaahms and wooshes. Some of that type of "epic" music can be found on heavy hitter sites like Extreme Music.com (who host greats like Hans Zimmer, Johan Johannsson. Michael Giacchino, John Powell, Bear McCreary, etc). If Extreme Music.com features that type of "epic" music, then your music will easily be embraced because it is that much better than a synthesized collection of braahms and wooshes. Honestly, I don't think you know just how good you really are. But I am excited that you are going to keep up with it. Should you ever get discouraged, ring me up so I can remind you of that simple fact. Dave2 points
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Haha, youโre kidding right? Even though I have a pretty decent design background, I never excelled in nor enjoyed traditional drawing. And I assure you, my real-world scribbles are not worth posting anywhere. I could post wireframes, but you really should take my word that these are genuine C4d scenes, rendered in Corona and then meticulously treated in Photoshop (with too many layers). And my posts here on Core4d are not about getting a job or acquiring new projects. I have more work than I can handle most of the time. Instead, I like the idea of a creative community, where people share ideas, problems and showcase their work.2 points
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2 points
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Yep, piano is my main instrument, so if those bits aren't played in half-decently I know something's wrong ๐ You're very kind with your comments Dave, but I feel right in my infancy with orchestral writing at the moment - although I have listened to that sort of stuff for decades, I only really started trying to write it since the first lockdown (which also killed my wedding / function band of 20 years !) when I decided I should keep doing music 'somehow', and then seemed like a good time to learn to orchestrate and score stuff. I'm a bit more confident now I finished the ballet soundtrack, but it's still very early days, and I regularly pore over the scores of the normal notables (Richard Rodney Bennett particularly recently - have you heard his Gormenghast soundtrack ?! Just Wow ! ) in an attempt to try and be better myself... honestly - the complexity in a typical John Williams Score remains utterly terrifying to me - I don't know if I could ever get there no matter how hard I tried or how many hours there were in the day ! Fortunately (or unfortunately, depending on where you sit !) we live in a world now where apparently you have to use any 'string to your bow' you have to help earn a living, and ideally I would like my job to be a pretty even mix of music writing and 3D, so I'll keep doing both, and see what flies... It's 2 very different kinds of joy in the doing, and I'd miss either one if it wasn't there ! Music provides such a nice respite from when polys are driving me up the wall, and wonderful SDS cleanliness and order is there for when musical ideas are chaotically spiralling off into the distance or just plain 'not coming out right' ! ๐ I think that's a good idea. We should see if @Igor concurs ! CBR1 point
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Please do so because I am utterly blown away. Was that you playing the piano on "The Long and Winding Road"? I spend most of my time listening to orchestral or piano music and if someone told that those two pieces were composed by noted contemporary composers or that "The Long and Winding Road" was composed by Johann Johannsson or played by George Winston, I would have believed it. Honestly, I hate to say this because you bring so much to the 3D community, but I think you have a brighter future with music. Math and music go together so I guess music and 3D should go together as well. Just amazing. Dave1 point
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Cheers @MighT. They usually want mm precision, but they do provide a lot of material to help me get that right. I normally retopo over a provided step file initially, but often we find the .stp was the 'concept piece', and there have actually been several manufacturing diversions from that, so we also ask for physical models, and we take our own reference photos (normally about 30 per club, and high res from a distance so we minimise perspective distortion) so that we are properly familiar with every detail of what the final product looks like and what we are aiming for. Other items, like grips and shafts and handle wraps for example usually come with a data sheet and full architectural style drawings, and clients will want to see that we have matched those very precisely. We will some times send them previews of their x-ray model over the actual plans so they can judge accuracy visually. I don't think any client has ever asked for more verification than that ! The step model gives us the correct proportions, and the vital hosel (shaft stem) angles, and clients are generally happy if we hit all those key angles and they can't functionally tell any difference between the step models and our properly topo'd versions. As these are mainly for adverts or smaller multi angle e-commerce site pics there is no need for further accuracy than that, but I can't tell you how often we have held the actual model up to the screen to check that our models dimensions, curves and corners match as closely as we can get them. Occasionally I put M&C lines in the preview to show the client the specific dimensions of certain parts, but generally they rarely even request that, and prefer to send our preview / WiP models to the original designer to see if anything looks 'wrong' to him, which I appreciate is probably a rather subjective thing to an extent ๐ In most ways, having the step file makes it obvious where our model deviates from it, so we haven't so far felt a need for any other software or functionality that shows us just how one model differs from another. Also not sure that would help that much in these cases, where the ref model we get is sometimes minorly, or occasionally radically different to what we have been asked to produce because of those manufacturing decisions that happened after the design. And because any software that merely showed the difference between 2 models couldn't really account for that, it's just the human eye and good old actual measurements in key areas seem adequate enough ! Not that I think such software (or functionality within Cinema) would be a bad idea - quite the contrary - there are obviously a hell of a lot of situations where that could be very useful. CBR1 point
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Lovely work! Good to see peopleโs non-3d creative projects. Maybe we should have a thread where everyone can post their cool projects?1 point
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@Cerbera Beautiful works. Given these clubs are curved in various directions, may I ask a few technical questions? What precision are you being asked for for these surfaces? How is this precision specified? And how is it verified? Or is it "just" (please don't get me wrong, it's in no way less impressive) modeling along imported CAD data? And along these lines, does anybody know of a tool/plugin, which is capable of correctly comparing a poly mesh to a mathematically described free form surface (aka CAD data)? I do not mean comparing to an imported poly representation of the CAD data. I'd guess at least car manufacturers would have something like this in use? In my mind the result of such comparison would be a vertex color map containing the actual deviation.1 point
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I would love to hear your music. I actually scour the web for streaming sites where artists post the music that they have made for productions, TV or documentaries. I just love orchestral music that creates a mood---be it action, horror, drama, etc. Sites like Extreme Music, Bleeding Fingers, Brand-X, Position Music, Gothic Storm, AudioMachine are some of my favorites. I just go to the site, hit play and the music helps me get in the zone be it at work or when doing 3D. I have a newfound respect for your talent's sir. 3D is hard but composing music is harder (IMHO). You are a modern day Rennaissance Man Dave1 point
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Oh thank you ! Yeah, I write orchestral soundtrack type stuff for fun, and occasionally profit ๐ All (initially) using Virtual instruments with each part played in via piano / keyboard or directly scored. The piece above was just half a day of testing out a new Chamber strings library I had just purchased, the instrumentation of which seemed to fit the feel of the ad they wanted. But I have been lucky enough to do a lot more music this year - got to write a lot of the soundtrack to a ballet for dance academy perfomance 'Worlds in Motion' which was fully symphonic (used the excellent Spitfire BBC Symphonic Library a lot there) and substantially more epic, being, as it was, all about vast planetary movements and Gods and Goddesses and whatnot ๐ The live performance of that is delayed until April 2022 because of Covid, but it was great fun to work on. Alas most of the time the 3D's keep me busy enough to not really have time for music, but I remain determined to go back to it whenever I get a decent break.... However, having built up quite some collection of personal pieces over the various lockdowns I can share, I am resolved to get some of these tunes out in 2022, hopefully with some decent C4D / Octane videos to accompany... CBR1 point
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