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Showing content with the highest reputation on 12/06/2021 in all areas

  1. Some texture RnD for a project I'm working on. Curvature is coming in the next version of Corona Renderer, but you can still do nice things with the current AO system.
    2 points
  2. I just saw Space Jam: A New Legacy (and it was boring like hell) and noticed that the software Dom is using to design his game has C4D's icons. It looks exactly how C4D would look like if it was developed by DAZ
    1 point
  3. @MighTthanks for your interest. The noncircular gears are one tooth cut from the spline cogwheel object and cloned on to a spline. You can't just use eg a rectangle with smoothing because the teeth go out of sync - so I have a few different methods. The clip with 2 extreme ovals started as a circle object set to ellipse with about 2:1 aspect. I added some points with the knife tool and used the scale tool to distort. I added some teeth and made an instance of the gear. I rotated the 2 gears to check for sync and adjusted cog 1 until they fit. Another method is to look online for blueprints and trace them in Cinema using ellipse, rectangle, N-side etc and the above knife method. Here's a set of drawings I have used - they all work well with each other. I also have a math method (used for my set of gears above) using the formula spline object. Starting with a circle using the formulas x = R * cos(angle) y = R * sin(angle) which gives a circle radius R. If you substitute for the radius a constant + small amplitude sine wave, you get traces like this - Since the size of 1 sine is the same in each example, they fit together when rotating. Here's the formula for a 3 lobe gear - base radius 300, small sine amplitude 40. For a 5 lobe gear replace the 3 with a 5 etc. With regular circular gears, you can use XPresso to get the correct speeds based on number of teeth, but that doesn't work for these noncircular gears, so I used dynamics. Each gear has a hinge and a motor with the motor target speed based on gear size. 2cogs.c4d
    1 point
  4. Yes, I thought that 'Blender is...' video was quite inspiring. Much more so than your typical corporate software demo reel.
    1 point
  5. Blender copies from C4D no one bats an eye ... C4D copies feature from Blender everyone looses their mind ...
    1 point
  6. display.c4d Will the next version of neutrons add the particle system
    1 point
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