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Showing content with the highest reputation on 11/01/2021 in all areas

  1. Just for the record, Rick is one of the hardest working people i know. I get it that not nearly everything he does is immediately visible to the end user, but without him we all would have a lot less. He is working tireless for you and me since the late 90s. You don't do that for the money or the fame, you do that because you love it. Over the last 20 years i have seen so many people critizising without knowing what is actually being done. I understand the frustration if things that you see as priority are not adressed in the way you would like them to, but on the other hand few people outside of Maxon have any idea on how complex and difficult some seemingly straight forward things are. The comprehension that assets require different ressources than features is not given to everyone. Factual critique? Yes please. Ideas on Improvement? Yes please. Assumption that we ignore problems for the sake of hauling money? You can keep that one. Cheers Björn
    2 points
  2. With the new release of Procreate 5.2 and its ability to paint in 3D, Wondering how this compares to Forger painting/texturing. also the best workflow for procreate and C4D in windows. can anyone share their experiences.
    1 point
  3. Good to hear you are doing well!
    1 point
  4. No, I joined the Greyscalegorilla team and am very busy working over there. I like to watch the MAXON Careers page to see what areas they are focusing on.
    1 point
  5. You are one of the few in the world that would characterize these SOCs as mediocre. Remember, these SOCs are in laptops, and designed to sip power. So far, the M1 Max is generally quartering the time required for GPU compute tasks in benchmarks for Octane and Redshift (Compared to the M1). This means that they scale well, and puts them in range of a GTX 1080Ti (for GPU rendering). If the rumoured 64- and 128-core variants appear next year (in e.g. the Mac mini, iMac or Mac pro), this family of SOCs will be meeting or exceeding the best coming from individual discrete GPUs. What's truly interesting are the early results showing their advantages in large scenes, because of the unified memory architecture, bandwidth, and system memory pool. Users have rendered the Disney Moana scene in Redshift in ~26 minutes, versus 46 minutes on a GTX 8000. If these results hold up, it will demonstrate the value of a different path forward for system design...
    1 point
  6. Hi Dave, I can send you a short PM. What channel do you prefer? E-mail? -Ingvar
    1 point
  7. TBH I'd find it annoying if someone dug up comments I'd written nearly two months ago just to use it anew as a cudgel.
    1 point
  8. We have quite a few coders at Maxon that come with an artist background and they are treasured. You need both, the hardcore experts on computing structures, efficiency and algorithms and those that include an artists view. Prime example might be one of the developers that laid the foundations of MoGraph.
    1 point
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