Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/19/2021 in all areas

  1. Everyone has presumably seen this already but I thought it was worth noting. C4D was featured heavily in the Apple presentation today, getting a couple of shout-outs, having Philip Losch appear on camera, and presenting a couple of cool animations that were evidently made for the show. They mention how C4D and Redshift are three or four times faster on the new MBP's. The presentation was effective enough to convince me to buy the iMac that features the nearly year-old bog-standard M1 chip, because by the time I learn enough to outgrow it, there will probably be an M2 series (at the very least) already on the market, and I'd rather spend the savings on a let your hair down trip to Bangkok and SE Asia or something. But I'm impressed how Apple and Maxon seem to be good buddies these days and when I picture how a Maxon One sub will look on one of those colourful iMacs in the near future I'm happy.
    1 point
  2. They're expensive, sure, but I bought a Razer Blade 2 years ago and it's a piece of junk in comparison. I still do most of my work on an older iMac 27in. These Macbook Pros look mighty appealing for a next upgrade.
    1 point
  3. @3D-PangelI use Houdini mostly for fluid and grain simulations (I have clients in the mining industry) and can tell you it is a lot faster to work with than X-Particles or Realflow (I have them both). The presets on the top shelf are set up to easily create a sim with one click to get you started and I do not think they are any more complex than XP especially working with viscous fluids. Each setup has a similar network workflow but my suggestion would be to download the free version and have a play for yourself...it's a lot of fun!
    1 point
  4. How much ya want for it ? Not interested myself so much, but that's the sort of thing you want in your first post... CBR
    1 point
  5. No, the quality was usually no issue and in general above comparable PC systems. However Apple lost focus on Pro users with serious computing demands for a while. The Trashcan MacPro was just that, not a really professional workstation. Every machine in tha last decades was technically well designed, but did not neccesarily match the demand and the Trashcan was a shortsighted mistake. The new MacPro, and likely future M based MacPros, show that Apple still wants to cater to high end users, albeit with a price tag that makes my eyes water.
    1 point
  6. I gotta say, this is the first time I get excited about a machine in many years. If it does what I think it does, being able to handle 3D projects, rendering, etc... fast, it will be a game changer for sure. One good think about apple laptops is that they last.. a long time! They are extremely expensive, but if you manage to work with 3D, and get 2-3 nice projects, or 10 smaller budget projects, the laptop will pay itself. And you get to have a nice machine for at least 5 years. My macbook is here with me, working nicely (well, speakers started to have some weird problems) since 2013. I will wait and see though. A friend of mine already does bit of modelling work in a very small macbook pro m1, and he says he is super happy with how fast the machine is, and this new m1 pro being 70% faster from what it was already a good speed. Impresses me. Specially the portability of it.
    1 point
  7. works good. not needed turbulence fd. just download and install. standalone program little bit need to learn. but in c4d works easy. this screenshot shows example explosion scene. plugın goes with some particles. they are not TP. looks own particles. at this stage looks very promising. if anyone interesting just sign up and download. TFD lisence not needed.
    1 point
  8. I am actually going to start with the free version and see how it goes. It does not feel as intimidating as I originally feared. It actually feels like a fully matured, more powerful and better implemented version of R25 capsules. I love how you can model in real time (just like any other 3D application) and the node tree is created as you work giving you a 100% non-destructive workflow. Procedural modeling aside, the interface is cleaner than Blender's which is also a welcome surprise. So while I have been learning Blender, there is a part of me that says: "Why go through that transition when - with a little more effort to grasp the procedural nature of things - I could be learning an amazing program that leads the industry?". The risk is the same (both free with Apprentice) and even should I become more comfortable, the cash outlay of $270/year is really minimal compared to the alternatives (hey -- X-Particles alone costs just as much). I don't know...I never saw myself leaning into Houdini...ever. But until Igor started posting his tutorials, I never really knew Houdini. I just dismissed it as a high-end powerful package for seasoned professionals only. For me to use it would be (to coin James Cameron) punching above my weight class. Lots to consider here. I blame you Igor.🙂 No. Just kidding. Thank you for taking that first step for me!!! Dave
    1 point
  9. more possible. No sarcasm. I'm learning c4d sdk to implement several things which missed
    0 points
×
×
  • Create New...