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Showing content with the highest reputation on 10/18/2021 in all areas

  1. i check jawset site for subcribe or rent to own variant to buy but i saw a new thing on their site. its called Reactions. looks like embergen alternative witn nodes particles and some improvoments over turbulence fd. they have beta but i think its for current customers. i want to ask, anyone tried this? any experience about it? how it works versus turbulence fd? for now its looks good and intresting. https://www.jawset.com/pages/reactions-beta/
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  2. works good. not needed turbulence fd. just download and install. standalone program little bit need to learn. but in c4d works easy. this screenshot shows example explosion scene. plugın goes with some particles. they are not TP. looks own particles. at this stage looks very promising. if anyone interesting just sign up and download. TFD lisence not needed.
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  3. You buy a new Indie license after the previous one expires, no limit to how many times you can re-up. Of course, if things take off, and you hopefully start rolling in it, you'll need to buy the FX license. HIP files are Houdini project files. LC is Limited Commercial (Indie). NC is Non-Commercial (Apprentice). HDA files are Houdini Digital Assets - what Capsules in C4D are aspiring to be. The main difference I guess is that HDAs can also be implemented in other apps via Houdini Engine. I don't think SideFX is interested in users upgrading from Indie to FX. They understand that those serve very different markets. What they want to avoid is large studios offshoring their work to Indie users and still having access to the output, which is why the limitation exists in that direction.
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  4. I think Igor could easily translate his knowledge into Scene Nodes and make all types of cutlery if he wanted too 🙂
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  5. SideFX has dramatically improved the accessibility of the software in the last couple of releases, not just with the software itself, but also the availability of online learning material and resources. Unfortunately, a lot of the 3rd party material has not adapted to it quickly enough, and you'll still see them using scripting/coding to accomplish what can now be done with factory-shipped tools. When I joined at v17, pretty much every single scene of mine had some VEX in it (VEX being Houdini's in-built coding language). Now, I almost never have to use VEX. I'll still use it because I've learned it, and typing one or two lines of basic code can be quicker (for me) than dropping down a node and setting parameters on it, but my preferred approach is to only use it when absolutely necessary - and it hasn't been absolutely necessary in most common use-cases for a while now. Just a few minutes ago, a user on the Houdini Discord was struggling with a tutorial that was advising using VEX, when, in fact, the setup was exceedingly basic and could be sorted with just 3 in-built nodes, and zero coding. Now, having said all that, Houdini is not there yet in terms of absolute ease of use, certainly not in comparison with C4D. There is still a learning curve as it does a few things its own way, and some tools are just straight up for advanced users (like the fluid solver, for e.g.) Still, the pace at which SideFX is making these tools easier to use is astonishing, the community is growing, and the resources are expanding, so it's a great time to get on board and make some cool sh...stuff.
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  6. First beta of bridging PolyDup and PolyGnome is in process of being completed. A short video demonstration the workflow: @3D-Pangelinterested in beta-testing this update for both plugins?
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