Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/28/2021 in all areas

  1. I have my Wacom pen's 3rd button set to 'Middle Click' while using Blender (and C4D) and find it works pretty well for the camera stuff. It still doesn't feel as good as moving the camera in Cinema 4D but its completely fine once you fix that muscle memory up.
    1 point
  2. Autodesk then folded the developers into the Naiad developers and came up with Bifrost. It took years them to develop it to the point where it's at now, and they lost a lot of customers along the way who were waiting for quality of life updates in Maya and weren't delivered. Bifrost is only now coming into its own but it may be a little too late. Ironically, they still can't do fracturing and destruction in Bifrost.. years later.. still not there. Maxon is following the same example.. spending a lot of resources to work on a single HUGE feature while seemingly ignoring other areas which have been stagnant for over 5+ years. There are some nice updates to R25 with the capsules and presets. Only time will tell how this plays out and if users get completely discouraged by lack of updates to the base tools they use daily. I know I'm looking at Houdini 19 which has a lot of promising new features as well as Blender 3.x (less enthused due to poor development delivery and overhype). I am too one of those indies paying for C4D, Redshift and Insydium at home. I can't say I'm going to be willing to do that next year when my subs are up, unless something changes and features like particles, sims, etc can get folded in. Myself along with others have yelled at Maxon to buy Insydium and fold the core of XP into C4D nodes. I know people are against it.. but look at it this way, if C4D fails, so does Insydium. Why are people going to pay for Fused when they aren't going to pay for C4D in the future.
    1 point
  3. Lots of good advice in here already. I also try to think about what is happening in the house behind the camera? What does this kitchen butt up against - a living room with lots of windows? A small hallway? While your big window is the motivational driver for the lighting (and I really agree with Everfresh here on the intensity and overall darkness/contrast) - there would be light coming at it from the camera side too. That might be another window we can't see, overhead lighting or lamps, or even just bounce off a near by wall. So think about that a bit to balance it out. Don't be afraid to look at other renders or photos to try and emulate lighting - see attached. Keep going! This is how we learn.
    1 point
  4. Can you tell me what you're smoking so I can avoid it? I don't know where you're reading stuff like this, but in my experience Blender Users are generally very happy and very outspoken when it comes to telling people how awesome Blender is, which can even be annoying at times. Kind of like this dude that always recommends you to use Linux when you complain about a minor issue in Windows. On top of that, you just cannot compare open source with software as expensive as C4D. People that pay for C4D have a right to complain on a reasonable level. Sure, so do Blender users, but in the end they're using something they got for free. Overall people will always complain, even if they literally have the perfect software at their hands.
    1 point
  5. Just observing too, now that I've noticed. Blender 2.8, the big redesigned version that everyone was apparently thrilled about at the time, was released in mid 2019, two years ago. Another seven big Blender versions have followed, (2.81, 2.82 etc) with heaps of new features and polishes and additions and lots of cool stuff. The high profile dudes who jumped to Blender (around when R21 came out or thereabouts) have therefore had a couple of years of receiving heaps of features and cool modern 3D tech with their software of choice, all for free. So you just have to observe - the ex C4D dudes who are posting in this thread, who have vocally jumped to Blender, and who are still irate. Do they seem happy and satisfied with their lot? Nah. They don't. Or some of them don't, at any rate. In fact, I'm not sure if I've seen grumpier posters on a forum on the internet. (I'm not referring to the chilled out bunch here who are posting calmly btw. Thank you to everyone contributing in a nice way to this discussion). This confirms to me that there is nothing Maxon could have done which would have satisfied the unhappy dudes who keep telling us how sad they are. If they're not happy receiving those two years of features for free from Blender, I'm not sure how receiving exactly the same features and updates over the same period from Maxon - but being charged for them, rather than getting them for free - would have made them happier. This suggests Maxon is right to go their own way, take their time, do their thing. Because they could have upped the feature releases and given them out for free, and some people still wouldn't be happy. If the angry folks here think they would have been happier if Maxon had done exactly that, they should explain why they're so miserable after two years of Blender doing it. My guess - some of the people who jumped ship never really jumped, and they keep on hanging around and checking in, because deep down they hope to return, probably because they know Maxon polishes stuff a bit better than the freeware folks do.
    1 point
  6. We must learn that in the raw business world, there are no such things as "faithful customers", "arrogance", "honesty", "decency" - we just have business. Moving to the subscription model is a sign of a) Panic, sales are plummeting or b) The need to hide what I call feature maturity, the saturation of nifty features or c) A messed up roadmap which stems from trying to chew more than a mouthful at one time or d) Plain financial calculations that tell the company that this is the most profitable way to go In Maxon's case it is one one these factors, or most likely, a combination of them. -Ingvar
    1 point
×
×
  • Create New...