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Showing content with the highest reputation on 09/17/2021 in all areas
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Off topic but I would like to say I am really enjoying the conversations happening in this thread. I just wish we could all keep chatting like this usually, instead of just once every 6 months when a new version of C4D releases.6 points
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I hope Maxon makes a significant donation to the Blender Development Fund. It would only be right considering how they will be profiting from the work of the Blender community.3 points
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I think people are over analyzing things. As I see it, Cinema 4D is a service now, and that service is providing software that is always kept up to date and working to the highest standards, a service people will pay for. They don't really want permanent licenses out there, and have therefore priced them out accordingly. I think Maxon has made it pretty clear their roadmap from here on out is all Scene Nodes all the time, until everything currently possible in Cinema is converted to Scene Nodes. So what possible incentive could Maxon have to spend any resources adding or improving features that they are actively working to make obsolete with new and vastly more versatile Scene Node driven features. Cinema 4D is in a rebuilding mode and have been pretty up front about this. It's up to users to decide if the software as offered meets their current needs enough to go along for the ride.2 points
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A departure from my usual 'Toon' stuff, because sometimes you've just gotta cut a mother f*cker 😄 work in progress2 points
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Hello, The UV projections occupied my mind for quite a while, I made some tools to unwrap them, to make the edition easily, add features to BP UV Edit... But the problem was still the same, the UV edition is still boring to do and quite often we prefere to use the common automatic projections when it's possible. I was wondering, could we simply make other kind of projections to fit more shapes ? So I came up with a new plugin, the UV Projector ! It works like a deformer object and only edit the UVW property, it have some interesting new UV projections with the advantage to not have to make the object editable ! Here is some new projections : Rhombicuboctahedral : It's like a cubic projection with the 45° edges. Cylinder with deformations : Like the classic cylinder, with deformations to adjust the shapes. Half-cylinder : Some times you want to have only one side round and the other side plane. Y shape : It's maybe still a bit wobbly to setup but it gives a nice start. The last is I think the most interesting, it's a plane shape with editing points : Simply uset he point mode to move the surfaces points and adjust them to your object, you can literraly wrap it around your object ! All the features and download here : https://code.vonc.fr/projecteur-uv The free version is limited to 1000 polygons count with all the features so you can still enjoy it. The plugin is a part of the Vonc Suite that contains others tools. If you have other projections shapes ideas don't hesitate !1 point
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If I may...and this is all based on giving every courtesy to Maxon that they are NOT out to milk us dry like those bloodsucking leeches at Adobe. Not all development cycles are 1 year or 6 months. Major feature development can take longer than that. R26 development did NOT start on 9/16 once R25 was announced. So there is an overall roadmap and I would imagine it spans a maximum of 5 years as most corporations are not willing to invest further out than that (any more is risky because markets change). So, I really don't think Rick or anyone else at Maxon said "Yes. Let's make the UI the big change in R25 along with three other features" and made a conscious choice way back in the planning phase that was all there was going to be in R25. Pretty confident that more was planned for R25 but something happened. Developers ran into unforeseen issues, things were unstable, quality of those planned features was sub-standard, etc...etc...etc. The decision was therefore made to not include them in this release cycle. That is why I asked Rick "what happened last year". But that does NOT mean they will not appear in the next release. So R26 will be a little fatter to make up for the thinness of R25 as they get back on track with their development schedule....or so I hope. Where I fault Maxon is that they decided to release R25 rather than wait for all the planned features to be ready. Their reasoning for doing so: "We wanted to get these features into your hands as fast as possible". That is reasoning that really only benefit subscribers. It does NOT serve the perpetual license holder. It appeases the subscriber because they do get the new features earlier with no additional cash outlay. The perpetual license holder is left with "I am paying $950 for this?" type of feeling and at the same time placing a HUGE bet that everything will actually catch up by the time R27 is released so that the next time they shell out $950 they are getting a massive update that makes up for everything. Sorry...when you are paying 32% more than a subscriber, you want to see the goods up front. That is why I kept saying "Why did you release R25 as is? This makes no sense" because all they did was play into the Adobe fear that they really don't care about keeping C4D relevant and really are just milking a captive audience while giving very little in return. That is the REAL downside of subscriptions (you are paying just to use rather than paying to get better features) and R25 did nothing to dispel that fear. It was a bad move. Now, someone mentioned that Maxon was in debt. Not surprising given all their acquisitions. Therefore I strongly urge ALL perpetual license holders NOT to upgrade to R25 until you see what is in R26. You have until R27 is announced to make that decision without incurring additional costs because you are not eligible for R26 anyway....therefore wait. Does R26 catch up to where R25 should have been or is Maxon really just milking us dry. The only benefit to perpetual licenses is that (unlike the old maintenance programs), time is on your side AFTER the next release has been announced. If Maxon is hurting for cash, you also send them a signal by waiting: Sorry....you need to do better before you see my cash. Dave1 point
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You're right - for a couple of years we tried to do it ourselves. It did not go well. We had multiple people on staff spending their entire time approving or disapproving student software, and response times were pretty bad. Especially because in many parts of the world everyone is starting school at the same time. At that time, we were only providing students with Cinema 4D. Now we have Maxon One, and have added all the student demand for Redshift and Red Giant software. The old system simply wasn't sustainable, so as Kent suggested we looked to an external company that specializes in this. They charge a small fee, and with the volume of student license requests we process it simply makes the most sense to ask students to cover that. Otherwise we'd need to increase subscription prices for everyone. (and btw those people we had doing verifications before have been reassigned and are much happier now that their job involves more than clicking Approve or Deny)1 point
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To be fair, the new Cinema 4D Sculpt icons are based on the previous ones, that weren't modified since R14 in 2012. For R25, they were just simplified. In 2012, Blender still had a text based interface (like the old lightwave). The small icons came later... I don't know exactly, probably in 2017... I think Blender copied first Cinema 4D (or other softwares), then MAXON was inspired by Blender.1 point
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hmm im still trying set up my layout as before... little bit problematic there is so much white icons and it does hard to recognize them. i hope devs notices this and will ad icon colorizing option... and as second theme i inspected sclupt features. :d of course no brushes and other improvoments but wait, there is new icons. so i inspected them as a new cool improvoments of sclupt module. i hope new icons will make me great scluttor... but okey put joke to side and lets see what are new icons..... here i comparement of sclupt icons... reallf i waited some updates on sclupt since maxon acquires forger.... but this is.. i dont know guys but its like very bad joke. some icons one by one same. little bit pixel differencies... really? i just want to ask to devs. you guys why buy forger??? why used icons mimics that much blender icons? why not forger icons??? forger icons already good and minimaslistic.... omg what a shame... instead of own softwares icons you guys prefer to using icons from blender.....1 point
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Would those people have ever bothered to be interested in C4D? They can probably get a strong idea of what C4D can do just by watching a Youtube vid, or ten of them, or checking out a Chris Schmidt Rocket Lasso episode. If they like what they see, you'd assume most of them would find a $2.99 charge to be a bargain. Yet the argument here is, wow, I was all set to dive into this cool looking software, but there's a three dollar charge to do it. That's it, I'm out, give me something else instead, that software looks amazing but if I have to forgo one latte or borrow $3 from mum I'm not going to do it. I'm guessing a bunch of those students still live at home and can likely ask their parents to borrow the credit card. This takes five minutes. But anyone who is aghast at paying $3 to have a full version was never likely to buy a sub anyway when the (wow it's FREE!) version of Blender is also out there. So they were never going to get C4D anyway. The argument is Maxon is missing out on many thousands of dollars of future rental subs because those same future subscribers are being nudged to cough up $3. If those folks are losing their minds at paying $3, were they ever going to sub in the future? Maybe the teacher above should be pushing Blender on everyone if that is the highest priority.1 point
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I took a deeper look at nodes. And here the things are harder to judge. I think that's a great system and I feel much sympathy to it's creators. But while it's not yet production-ready and we don't yet know how to utilize that, I think of more primitive things. Simply - what does this release give to my workflow? What does it really fix? And despite I see a revolution in nodes, I see no evolution in vital places we spend the time doing our work. Despite they're pretty easy to clean-up. So a vera controversial feeling emerges. Like there are two different worlds - of our work, and of development plans. Weird. About like in After Effects, but their devs just s*** on users for years, and every release is a laugh. Not quite, but close to it1 point
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I haven't seriously touched C4D in months. Both due to my job (switched from artist to mainly management position) and just not being able to afford the newer releases, so I'm stuck on R21. I love C4D and the entire community but I just cannot justify this amount of money for the occasional hobby project. I have Blender for that now. The second they would announce an indie version I would subscribe if it's a fair price. Hell, give us a non commercial version for the hobbyists. Just SOMETHING. Yes, I know there's the student version but I am not a student anymore.1 point
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I appreciate it. You are top shelf in my book too. I also looked at your web-site. Mad skills. Really outstanding. Dave1 point