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Showing content with the highest reputation on 09/13/2021 in all areas

  1. Hello, The UV projections occupied my mind for quite a while, I made some tools to unwrap them, to make the edition easily, add features to BP UV Edit... But the problem was still the same, the UV edition is still boring to do and quite often we prefere to use the common automatic projections when it's possible. I was wondering, could we simply make other kind of projections to fit more shapes ? So I came up with a new plugin, the UV Projector ! It works like a deformer object and only edit the UVW property, it have some interesting new UV projections with the advantage to not have to make the object editable ! Here is some new projections : Rhombicuboctahedral : It's like a cubic projection with the 45° edges. Cylinder with deformations : Like the classic cylinder, with deformations to adjust the shapes. Half-cylinder : Some times you want to have only one side round and the other side plane. Y shape : It's maybe still a bit wobbly to setup but it gives a nice start. The last is I think the most interesting, it's a plane shape with editing points : Simply uset he point mode to move the surfaces points and adjust them to your object, you can literraly wrap it around your object ! All the features and download here : https://code.vonc.fr/projecteur-uv The free version is limited to 1000 polygons count with all the features so you can still enjoy it. The plugin is a part of the Vonc Suite that contains others tools. If you have other projections shapes ideas don't hesitate !
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  2. Yeah it took me a while to wrap my head around the workflow. I'm still figuring it out but from what I found is: All animation is done in DCC of choice e.g. C4D, Blender etc. Bake out that animation in Alembic and bring into Clarisse. Cameras are also baked out and brought in this way too. All shading and lighting is handled in Clarisse. you can also do shading through Substance. There's a lot of customizing that can be done with Python scripts. A lot of users write and share their scripts for their workflows. I've only scratched the surface so haven't become very knowledgeable of it yet but that is some of what I think is workflow
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  3. Noticed this as well a few days ago. Haven't read the actual fine-prints, but I guess it has something to do with allowing MAXON to keep your data, etc ... Note that online activation has been present since the first days of R21. One of the reasons why I stick with R20.
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