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Showing content with the highest reputation on 09/08/2021 in all areas

  1. Hello, I am devlopper, I live in Paris, I use C4D from a long time and I hope find here a nice place to share and talk. 🙂
    3 points
  2. I wish i learned c4d sooner. i started to learn 3D in 2006 with 3ds max 06 (the first version with mental ray). At that time i thought that software was great, but in fact didn't had any experience in other 3d apps to compare. Later in 2014/15 a friend of mine challenged me to learn c4d since we were doing a lot of work for advertisement and tv, and 3ds max sometimes was a bit of a strugle to do more complex stuff. That was the best advice i got in my entire professional life. Learning this software was an eye opener and i realized that i simply spent way to much time in such a crappy app like 3ds max. Of course there were things in max that i missed but it in the end it really changed my career for the best. When comparing both apps, these were the obvious things that blew my mind when i learned c4d, and made me never go back again to autodesk c4d xpresso -vs- 3dsmax wire parameters c4d constraints -vs- 3ds max constraints c4d mograph -vs- 3ds (nothing) c4d sculpt sys -vs- 3ds (nothing) c4d bodypaint -vs- 3ds (nothing) c4d character rigging -vs- 3ds max cat and biped c4d object manager -vs- 3ds layer system c4d multiple object and property selection -vs- 3ds (nothing) c4d object morph system -vs- 3ds max morph modifier c4d timeline curve editor -vs- 3ds max curve editor c4d graph/gradient editor -vs- 3ds crappy graph/gradient editor c4d procedural worklow -vs- 3ds max clunky workflow c4d object based modifiers -vs- 3ds max stack (sometimes was good but i prefer c4d's) c4d learing curve/interface -vs- 3ds max learing curve and interface c4d modelling (this one was harder, since 3ds max was also good,but in the end i think i prefer c4d) things that i missed from 3ds max 3ds plugins (some were great) 3ds Slate material editor (very good) 3ds edit poly as a modifier (super usefull) 3ds some modelling tools and some from the ribbon 3ds max UV tools I the end the gain was so obvious that right now i really dont feel the need to return to 3ds max. Thats why i really wished to learn c4d way sooner. cheers
    2 points
  3. Thanks ! Yes, I made some plugins for C4D that you can find on my website 🙂 https://code.vonc.fr IRL I am backend web devlopper (PHP & Symfony) but I make some Python plugins on my free time. I also make some WebGL stuff you can see here : https://4d.vonc.fr/ I see that there is a group for devlopper yes, I would love to share my works 🙂
    1 point
  4. I knew it! I myself got 5 22" Eagle kits a while ago - still building them. And two weeks ago I received my 1984 8bit Elan Enterprise computer - new in the box straight from an obscure storage depot in Cairo, Egypt. My plan is to model it in 3D soon. Afraid I am still going through a nostalgia-driven phase right now...
    1 point
  5. I think your test is very close to realistic. My only issue with maybe the gravity or mass of the particles. The chunks appear to made of lighter material than concrete. Aside from that, it looks great.
    1 point
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