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Showing content with the highest reputation on 09/04/2021 in all areas

  1. Yes. I expect more than what we received these last years - little tools based on open source code (Nvidia PhysX Placement, Intel Denoiser, OpenVDB Volumes), inadequate third party solutions (Magic Bullet and Radeon ProRender), or mediocre update (the "new" viewport, that feels already dated). The last 4 releases were so insignificant I can barely notice a difference between R19 and S24. I can't even remember the last time MAXON created an innovative, game changing tool - up to the level of Substance, Unreal or Houdini. Efforts were made to build a nodal interface and it seems to work fine. But it's just an interface, a different way of working. It won't transform Cinema 4D into Houdini unless strong tools are developed in parallel (driving an archaic dynamic system with a nodal interface, for example, won't generate better results). Too many Cinema 4D's features seem permanently on hold : Thinking Particles and the Post Effects were not updated since 2003, Cloth since 2006, Bodypaint and Hair since 2007, Dynamics since 2011, Sculpt and Physical Renderer since 2014, etc... I hope this very long pause was justified, that it was a chrysalis state and we'll see a brand new, glorious, Cinema 4D soon. In any case, MAXON must move fast. The industry is changing radically. We are only 2, 3 years away from full real time ultra realistic software, capable of handling billions of polygons, dynamic simulation, GI and atmospheric effects in real time. Unreal is almost there.
    5 points
  2. this podcast is about rigging and animation in unreal, so i can see the current workflow with fbx imports possibly shifting in the future.
    2 points
  3. Darn, I posted this in the wrong thread 😀 Yes, this was supposed to be a response to one of your Houdini posts. As for the one thing I wished I had learned sooner: better drawing skills. I've improved greatly these past few years, but I should have started much much earlier!
    1 point
  4. fields and volumes were introduced in r20, field improvements and field forces in r21... i'd say to most those are quite powerful and useful features...
    1 point
  5. so painfull to read...being in industry. being the leader of motion graphicss. and 19 years without updates for particles.... omg, so shame, so bad, so tragedic.... @DMcGavran sayed on redshift forums. "maxon has more engineres hired as never before." i hope all those new engineers are working on some new tools or updates. sothis poor very old parts of c4d will be replaced/upgraded soon.
    1 point
  6. Cinema 4D cannot even do a single of these sequences in non real time. Unreal is unstoppable. The water simulations are not that good, but the mud sequence (at 0'50") is quite realistic, and the smoke (at 1"35") is truly impressive. I'm also amazed by Unreal 5's real time GI, Lumen. The results are stunning:
    1 point
  7. Dont get me wrong. I think this example is a good one.. but it is not as fast as eevee.. Eevee is basically an extension of viewport. You can literaly grab a light, move around and see how it affects the objects, add volumetrics, etc... all just like you were moving your mouse through the viewport. The quality of course, doesnt get close to what Redshift outputs, but it is not the same thing. About the animation, I highly agree, working with C4D, feels like it was made for artists who just want to create stuff, and dont want to get too technical about things. And it works perfectly. My only reason to test Blender so far is because, animating more than 2 characters at the same time, it is basically a big no no 😞 And I had no idea about this... I mean, I had a sense something was off, from the lack of short films or full on character animation features made with C4D, but getting into this specific technical limitation on the production of my shortfilm, was no fun... Still, Im not 100% sold on Blender. Im also trying Maya.. but Maya seems even less friendly in my opinion. Creating joints, constraints, IK's... feels like a nightmare over there!
    1 point
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