Yes.
I expect more than what we received these last years - little tools based on open source code (Nvidia PhysX Placement, Intel Denoiser, OpenVDB Volumes), inadequate third party solutions (Magic Bullet and Radeon ProRender), or mediocre update (the "new" viewport, that feels already dated).
The last 4 releases were so insignificant I can barely notice a difference between R19 and S24. I can't even remember the last time MAXON created an innovative, game changing tool - up to the level of Substance, Unreal or Houdini.
Efforts were made to build a nodal interface and it seems to work fine. But it's just an interface, a different way of working. It won't transform Cinema 4D into Houdini unless strong tools are developed in parallel (driving an archaic dynamic system with a nodal interface, for example, won't generate better results).
Too many Cinema 4D's features seem permanently on hold : Thinking Particles and the Post Effects were not updated since 2003, Cloth since 2006, Bodypaint and Hair since 2007, Dynamics since 2011, Sculpt and Physical Renderer since 2014, etc...
I hope this very long pause was justified, that it was a chrysalis state and we'll see a brand new, glorious, Cinema 4D soon.
In any case, MAXON must move fast. The industry is changing radically. We are only 2, 3 years away from full real time ultra realistic software, capable of handling billions of polygons, dynamic simulation, GI and atmospheric effects in real time. Unreal is almost there.