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Showing content with the highest reputation on 09/01/2021 in all areas

  1. Now now, let's not get angry here. What he probably meant is that he watches the rest of the show... but not Daves announcements. Which I can kind of understand. I solely (used to) watch it to get the info without waiting for someone else to just make a tl;dr. He's definitely not making it super exciting that's for sure.
    3 points
  2. So I think it is safe to say that hyperbole is lost upon you and you definitely went out of bounds with your conclusions. Hopefully that rant made you feel better and work out some of your frustrations. But if not, may I suggest you take a breath and calm down while I try to explain EXACTLY what I meant. And to do that, I will start with some of the background motivation behind that post. To me C4D is a place of joy and has been that way for me for 16 years. I love the interface, the stability and the ease of use. I also admire the craft, brilliance and dedication of those who develop it. I do not love renting it. I want to own it. I think we are all wired to prefer ownership rather than renting. Owning puts you in control of how and when you use the software. When you think long term, I want that control to use the software without the burden of paying a subscription. I want that control because I also believe that the locked in revenue provided by subscriptions reduce the pressure to compete on features. We are also wired to think that "subscriptions" mean "maintenance" and under that belief is the assumption that bugs get fixed and feature requests get fulfilled. Well, that is not always the case (just look at Adobe and Autodesk). It won't be until you have a couple of lack-luster releases in a row that you realize "Hey....subscriptions really mean "renting" because I have been paying over and over again but getting no real improvements to the software that are meaningful to me. It is just the same old thing year after year!". Well, it is when that inevitable day arrives that I also want a perpetual license so I have the freedom to say goodbye but not lose access to my work. History has shown that these are not incorrect conclusions or invalid concerns. Subscriptions are the product of management teams that are under pressure from their parent corporations to grow revenue and profit year over year and subscriptions have shown that they can do that. They were not created with the user in mind but rather the corporation. They just sacrifice the individual user and hobbyist in the process. Hey, everyone is doing it so we are stuck. We have no voice to change anything. So forgive me if I just don't enjoy listening to someone telling me that subscriptions are for my own good. I would much rather spend my time in the company of people who care more about the software and the needs of the user than the revenue it can create....and that would be Blender. Now, I am studying and using Blender. While not C4D, I now realize why it is growing in popularity. It has some seriously powerful tools and capabilities. I mean, there are whole Netflix series made using Blender. Not sure I have seen more than a TV station ID, short film or a FUI done with C4D in the popular media. I have never seen a whole series. C4D is one tool in an arsenal but it appears Blender wants to be the whole arsenal. Blender is working its way into production pipelines. It is proving itself in the marketplace and the users are loving it for good reason. If Blender was just a tool for users to "virtue signal" (how you came to that conclusion is a bit of a stretch but we will go with it), then why is Maxon porting Redshift to Blender? They are doing that because it is a growing market that they need to address. It is good business. Now, if you still want to rant at me please do it via private PM and let's spare the forum your vitriol. Now, I will not respond if you do as this post is all the effort your type of response deserves but please feel free to PM me if there is still some more frustration you wish to work out. Who knows, I may (or may not) actually read it but I do believe you need the therapeutic benefits that type of rant provides. Have a nice day, Dave
    1 point
  3. hi, i done a project that i do as a course project for teaching my students. its about design and modelling. adding here for feedback. what will be better, colors, materials or any other feedback are good to me. other renders and a video are in artstation: https://www.artstation.com/artwork/28Ra8x ----------------------------------------------------------------------------------------------------------------------------------- SHRAIN is a suicide drone concept in shape of hand grenade. SHRAIN is shorten from is Shrapnel Rainer. Actually i do it for my design and modeling course. Main target was making a realistic looking drone-grenade model for game engine. Also side target was a designing of mechanically correct and logically workable structure. Project was done in workflow: idea - references - concepting, silhouette and blocking - drafting (read 1,2,3) - high poly - low poly - uv - bake - painting - animating - rendering. Design and drone mechanism info: 1- For now, SHRAIN has only 1 Shrapnel shell mod but more shrapnel shell mods are coming soon. Current shell can raining hundreds of little shrapnels (around 800 pcs.). and raining of them can immobilize-kill lot of enemies in wide area. But other (coming soon) shells can be contain marbles/shards or bigger shrapnel cuts. Also i have another ideas for future design. 2- work chain of drone: Open cover and reveal red button on top. Press it for 1 time (hold it 3 sec if you planning cold start from ground) and frag it to air. It will automatically open explosive blocks via screw rod mechanism that powered by a step motor (in central body). When bottom mechanism holder goes below, its releases motor holders. Than upper mechanism pushes arms to sides because of big springs tension. Tip of diagonal support parts are releasing lock of arm sliders. Inside part of arm also have own tension spring and its energy pushes inner arms to outside. When arms goes outside, propellers are releasing from ther own lock. So all of this goes in few secs of fly and after this procces drone flys with own power and seeks enemy or detonates via by pilots remote control. its can be a good in game weapon for group of enemy npc's. marmoset player and some other videos that shows full mechanism work chain also will be added next few days. also planning adding this model to marketplace.
    1 point
  4. Yep, sorry to hear that is the case, but pls let's leave the post here so others can see that - I guess you won't be the only one who has assumed that would be fine... I'll retitle it to reflect that, but perhaps we should leave it in this section where its advice is most pertinent., @Igor ? CBR
    1 point
  5. From the album: Matches' Makes

    Sculpted and textured in ZBrush, hair groomed in Cinema 4D, rendered with Arnold, and finished in Photoshop.
    1 point
  6. I think my previous reply was a bit too extreme towards you too, sorry. And you are right. a paying customer, for the company, it is ultimately, a happy customer. And yes, let's not kid ourselves.. I feel this is a point of no return. But I feel that, differently than Adobe, that has no direct competition to their whole package of softwares (there are some good options, but not industry wide Im afraid)... C4D has Blender, Maya, 3Ds max to compete with.. they are the best at Motion Graphics, but when it comes to 3D, there are options for sure. So.. my hope? Would be.. at least... a decently priced indie license. Something that Autodesk already does with Maya. Everytime I mention how much I pay for Maya here in Brazil, my friends here gets a bit confused..thinking Im pirating the software or something... They cant believe this is what Autodesk is charging for... even with all their limitations for indie license. PS: im switching slowly to Blender and Maya... but yeah.. I wish I was 25 again to get a fresh start with these softwares hehe.
    1 point
  7. From the album: Matches' Makes

    This was a challenging but rewarding project, with many learning experiences. Sculpted and textured in ZBrush, hair groomed in Cinema 4D, rendered with Arnold, and finished in Photoshop.
    1 point
  8. From the album: Matches' Makes

    Another character sculpted with Zbrush, modeled rigged, posed, hair styled in Cinema 4D, rendered with Arnold, and color corrected in Photoshop.
    1 point
  9. From the album: Matches' Makes

    This was made with C4D and Zbrush, rendered out with Arnold, and finished in Photoshop
    1 point
  10. From the album: Matches' Makes

    An image made with C4D, Zbrush, and photoshop. Based on a design by my brother.
    1 point
  11. From the album: Matches' Makes

    This was a character, I made a few years back, as a mascot for a digital music notation software.
    1 point
  12. From the album: Matches' Makes

    I made this one a few years back for a contest. It was modeled and rendered out of C4D, and finished in Photoshop.
    1 point
  13. Some improvements: - adjusted his shirt with a little collar and some buttons - did some texture work on the shirt, vest and helmet - made a new embroidered logo - made the brown hair a bit darker
    1 point
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