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Showing content with the highest reputation on 08/15/2021 in all areas

  1. One of the most important things to understand IMO with this higher dynamic range rendering - whether filmic, ACES or whatever - is that correct PBR based materials and lighting are key components as well. Not enough emphasis is given to that. 'White' needs to have a diffuse value of around 80% for typical surfaces. With that you'll be able to pump up your lighting to more realistic 'sunlight' levels - and therefore get better GI and overall more realistic light interaction. Eg: One dome light, one box with a realistic window sized hole... straight out of the renderer: I can certainly remember the days when we couldn't even imagine getting a result straight out of the renderer like this. So, whether you choose to use Blender + filmic, or ACES, or whatever - rejoice and be happy : )
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  2. I saw in in the past, but don´t remember where...But yes, things could look very differently from different angles also in real life 🙂
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